Star Trek

Genesis Effect

Genesis Effect {4}{R}

Instant
Genesis Effect deals 6 damage to target creature. Destroy target land you control. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
The ultimate terraforming instrument, the Genesis Device could create a new, vibrant planet from any matter, even a living world.
Horta

Horta {4}{R}{R}

Creature - Elemental
Trample
Basic landcycling {2}
Before miners discovered the Horta on Janus VI, silicon-based life was considered little more than science fiction.
7/6
Infinite Diversity

Infinite Diversity {7}{R}{R}

Sorcery
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.
Our differences make us stronger.
Khaaaaaaaaaaaannn!

Khaaaaaaaaaaaannn! {X}{R}

Instant
Khaaaaaaaaaaaannn! deals twice X damage to target creature. If that creature would die this turn, exile it instead.
"I've done far worse than kill you. I've hurt you, and I wish to go on hurting you."
—Khan Noonien Singh
Khan, Despot by Design

Khan, Despot by Design {4}{R}

Legendary Creature - Human Rogue
Trample
When Khan enters, he deals 1 damage to each opponent and each creature your opponents control.
"Save your strength. These people have sworn to live and die at my command two hundred years before you were born."
5/4
La'An Noonien-Singh, Security

La'An Noonien-Singh, Security {2}{R}{R}

Legendary Creature - Human Soldier
Whenever you attack while creatures you control have total power 8 or greater, target creature can't block this turn.
"Lesson six of security: know when to bend the rules."
4/3
Lwaxana Troi, Charming Guest

Lwaxana Troi, Charming Guest {1}{R}

Legendary Creature - Betazoid Advisor
You may choose not to untap Lwaxana Troi during your untap step.
{2}, {T}: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
"Hello, Jean-Luc."
2/2
Munitions Enthusiast

Munitions Enthusiast {1}{R}

Creature - Klingon Warrior
Trample
When this creature dies, it deals 1 damage to any target.
"What is the point of your spikes?" asked the boqrat. "You cannot attack with them."
"Perhaps not," laughed the targ. "But they bring me great joy!"
3/2
The Naked Time

The Naked Time {1}{R}

Enchantment - Saga
I — Search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
II — Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
III — Sacrifice a land.
Pah-Wraith

Pah-Wraith {5}{R}{R}

Creature - Wraith
First strike, haste
Strange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
Know power. Know adoration. All you must do is accept their love.
4/4
Perils of the Past

Perils of the Past {1}{R}

Instant
Choose one —
• Use the Relic — Target creature gets +3/+2 until end of turn.
• Destroy the Relic — Destroy target artifact.
Some knowledge is lost. Some knowledge is buried.
Planetary Bombardment

Planetary Bombardment {R}

Sorcery
Planetary Bombardment deals 2 damage to target creature. Planetary Bombardment deals 4 damage to that creature instead if a creature died this turn.
Prior to the Khitomer Accords, the 23rd Century was a period of expansion and turmoil for the Klingon Empire.
Planetary Patrol

Planetary Patrol {1}{R}

Creature - Scout
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
"Away team to Enterprise. No life signs anywhere. It's as if the entire colony simply walked away."
2/2
Plasma Cascade

Plasma Cascade {2}{R}

Instant
Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card.
"Fire in engineering! Response teams, move!"
Q, Stacking the Deck

Q, Stacking the Deck {2}{R}{R}

Legendary Creature - Q
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
"Games? Did someone say games?"
4/4
Quark, Humble Proprietor

Quark, Humble Proprietor {2}{R}

Legendary Creature - Ferengi Rogue
You can't sacrifice Treasure tokens.
At the beginning of each upkeep, create a Treasure token.
"Best stem bolts in the quadrant. Self-sealing!"
1/2
Ravenous Cosmozoan

Ravenous Cosmozoan {5}{R}

Creature - Fish
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
Flying, haste
To a species evolved to sip solar winds and gnaw on asteroids, the rich plasma of starship engines is like mother's milk.
3/3
Reckless Impulse

Reckless Impulse {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Fortune favors the bold.
—Human proverb
Red Alert!

Red Alert! {2}{R}

Instant
This spell costs {2} less to cast if a creature is attacking you.
Creatures you control get +2/+0 until end of turn.
Solar flares, quantum filaments, molecular reversion fields . . . space is dangerous before you encounter a single hostile ship.
Sarcophagus, Ship of the Dead

Sarcophagus, Ship of the Dead {2}{R}

Legendary Artifact - Spacecraft
Other creatures you control get +1/+0.
Whenever a creature dies, if Sarcophagus isn't a creature, put a charge counter on it.
Station
10+ | Flying
4/4
Savvy Profiteer

Savvy Profiteer {1}{R}

Creature - Ferengi Rogue
{T}: Add {R}.
{3}, {T}: Create a Treasure token.
Once you have their money, you never give it back.
—The First Rule of Acquisition
2/1
Silicate Surveyor

Silicate Surveyor {4}{R}

Creature - Tholian Scout
Reach
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
The Tholian Assembly does not suffer trespassers lightly.
4/4
Starfleet Security

Starfleet Security {R}

Creature - Human Officer
Haste
When this creature dies during your turn, investigate.
Informally known as "redshirts," Starfleet's intrepid security officers face the Galaxy's greatest dangers.
1/1
Tal Shiar Analyst

Tal Shiar Analyst {2}{R}

Creature - Romulan Scientist
{T}: This creature deals 1 damage to each opponent.
Whenever you cast a noncreature spell, untap this creature.
"If the scanning apparatus can be modified to transmit on encrypted Romulan frequencies, it could be the perfect eavesdropper."
3/2
Targ Wrangler

Targ Wrangler {2}{R}

Creature - Klingon Warrior
Menace
At the beginning of your end step, if this creature attacked this turn, sacrifice a nonland permanent.
"You complain about the conditions, yet you fail to appreciate that I keep them on leashes."
5/3