Star Trek

Stable Wormhole

Stable Wormhole {2}{G}

Enchantment
Whenever you attack, create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
Artificial verteron nodes stabilize the Bajoran wormhole, creating a reliable subspace passage to the Gamma Quadrant, shortcutting a journey of several decades.
Support Mission

Support Mission {2}{G}

Enchantment
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
Before the Cardassian occupation, Bajor was a center of culture and learning.
Sylvia Tilly, Joy of Discovery

Sylvia Tilly, Joy of Discovery {2}{G}

Legendary Creature - Human Scientist Artificer
When Sylvia Tilly enters, surveil 2.
At the beginning of combat on your turn, you may pay {1} and exile a card from your graveyard. When you do, put a +1/+1 counter on target creature.
2/2
Syndicate Liquidators

Syndicate Liquidators {4}{G}

Creature - Orion Pirate
Trample
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
"The Orion Syndicate. An alliance of all the worst smugglers, pirates, and general malfeasants you'd cross two streets to avoid."
—Constable Odo
4/4
Temporal Conqueror

Temporal Conqueror {2}{G}

Creature - Na'kuhl Warrior
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token.
The Na'kuhl owed their empire to the unique strategy of engaging enemies along a four-dimensional front.
2/3
Test of Courage

Test of Courage {G}

Instant
Choose one —
• Alter the Past — Exile target card from a graveyard. You gain 2 life.
• Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.
"Sorry to surprise you. Next time we'll call ahead."
—Captain Kathryn Janeway
U.S.S. Discovery, at Black Alert

U.S.S. Discovery, at Black Alert {3}{G}{G}

Legendary Artifact - Spacecraft
Whenever U.S.S. Discovery enters or attacks, discover 5.
Station
6+ | Flying
5/5
U.S.S. Voyager, Lone Wanderer

U.S.S. Voyager, Lone Wanderer {3}{G}

Legendary Artifact - Spacecraft
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Station
8+ | Flying, vigilance
3/3
Warp Speed

Warp Speed {2}{G}

Enchantment
Lands you control enter untapped.
When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle.
Strange new worlds — {7}{U}{U}, Sacrifice this enchantment: Draw two cards. This ability costs {X} less to activate, where X is the number of differently named lands you control.
Xenobotanist

Xenobotanist {1}{G}

Creature - Vulcan Scientist
{T}: Add one mana of any color.
"Electromagnetic stimulation triggers bioluminescence and causes a 22% increase in aesthetic appeal. But to what end?"
1/3
Xindi Surveyors

Xindi Surveyors {2}{G}

Creature - Xindi Scientist
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Six sapient species evolved in parallel on Xindus. They learned to turn their differences into strengths . . . but only after civil war reduced their number to five.
3/2
All Good Things...

All Good Things... {3}{G}{U}

Enchantment - Saga
I, II, III — Draw two cards, then exile a card from your hand.
IV — If all cards exiled with this Saga share a card type, you gain 10 life.
Borg Cube

Borg Cube {5}{W}{B}

Artifact - Spacecraft
Affinity for artifact creatures
Whenever this Spacecraft enters or attacks, assimilate a creature card exiled with it. If you can't, exile up to one target creature.
Station
12+ | Artifact creatures you control have flying.
6/6
The City on the Edge of Forever

The City on the Edge of Forever {3}{W}{B}

Enchantment - Saga
I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in."
II — You draw two cards and each player loses 2 life.
III — Sacrifice a creature token. If you do, you gain 5 life.
Cleveland Booker, Empath

Cleveland Booker, Empath {2}{R/G}{R/G}

Legendary Creature - Kwejian Rogue
Landfall — Whenever a land you control enters, create a 2/2 red and green Worm creature token with "This token can't block."
{8}: Creatures you control get +2/+0 until end of turn.
Book felt a connection to life-forms that too many others took for granted.
2/2
Constable Odo

Constable Odo {3}{W/U}{W/U}

Legendary Creature - Shapeshifter Detective
When Constable Odo enters, choose one —
• Tap target creature an opponent controls. Put two stun counters on it.
• Investigate twice.
4/3
Dal R'El, Augment Orphan

Dal R'El, Augment Orphan {1}{R}{G}

Legendary Creature - Human Mutant Rogue
Landfall — Whenever a land you control enters, add {R} or {G}.
{3}, Sacrifice a land: Draw a card.
"Maybe home isn't always a place. It's the people you trust the most."
3/3
Daniels, Temporal Agent

Daniels, Temporal Agent {2}{B/G}{B/G}

Legendary Creature - Human Advisor
When Daniels enters, return target creature card from your graveyard to your hand.
{2}, Put this card from your graveyard on the bottom of your library: You gain 2 life.
"You're thinking of time travel like we're in some H.G. Wells novel. We're not. It's far more complicated."
3/1
Dathon, His Heart Open

Dathon, His Heart Open {G}{U}{R}

Legendary Creature - Tamarian Officer
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent.
{2}: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
"Darmok and Jalad at Tanagra."
3/3
The Doctor, EMH

The Doctor, EMH {3}{G/W}{G/W}

Legendary Artifact Creature - Illusion Doctor
When The Doctor enters, put a +1/+1 counter on target creature. Then put a +1/+1 counter on each creature you control with a counter on it.
"Please state the nature of the medical emergency."
3/3
The Duras Sisters

The Duras Sisters {B/R}{B/R}

Legendary Creature - Klingon Warrior
When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.
B'Etor glowered at her impatient sister. "Lursa, you fool! You were supposed to kill him after we got our payment!"
3/2
D'Vana Tendi, Optimistic Ensign

D'Vana Tendi, Optimistic Ensign {1}{G/U}{G/U}

Legendary Creature - Orion Scientist
{T}: Untap another target permanent.
{3}: Surveil 1.
"I got to hold a heart!"
2/4
Gowron, Eager for Battle

Gowron, Eager for Battle {2}{B}{R}

Legendary Creature - Klingon Warrior
Whenever another creature dies, put a +1/+1 counter on Gowron.
Sacrifice another creature: Gowron gains trample until end of turn. If you sacrificed a Klingon this way, you draw a card and lose 1 life.
"If you lack the courage to fight an uphill battle, then perhaps you should retire to your bed."
3/3
Gray and Adira, Forever Joined

Gray and Adira, Forever Joined {2}{U/R}{U/R}

Legendary Creature - Trill Human Officer
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
"Tal accepted each of us. And while a human joining is unusual, Tal accepts you as well."
—Senna Tal
2/3
Hemmer, Fixing What Is Broken

Hemmer, Fixing What Is Broken {W}{U}

Legendary Creature - Aenar Artificer
During your turn, Spacecraft you control have hexproof.
Whenever Hemmer becomes tapped, draw a card, then discard a card.
"I will not fight for Starfleet, but I will defend its ideals. Pacifism is not passivity."
2/3