Tempest Remastered

Renegade Warlord

Renegade Warlord {4}{R}

Creature - Human Soldier
First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
"His tongue must be honey, the way he gathers ants to fight with him."
—Volrath
3/3
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."
Sabertooth Wyvern

Sabertooth Wyvern {4}{R}

Creature - Drake
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
3/2
Sandstone Warrior

Sandstone Warrior {2}{R}{R}

Creature - Human Soldier Warrior
First strike
{R}: Sandstone Warrior gets +1/+0 until end of turn.
"I used to describe something stable as 'rock solid.' So much for that expression."
—Gerrard of the Weatherlight
1/3
Searing Touch

Searing Touch {R}

Instant
Buyback {4}
Searing Touch deals 1 damage to any target.
Seething Anger

Seething Anger {R}

Sorcery
Buyback {3}
Target creature gets +3/+0 until end of turn.
Shadowstorm

Shadowstorm {R}

Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
"You've not seen a storm until you've seen the kind that roars between worlds."
—Lyna, soltari emissary
Shard Phoenix

Shard Phoenix {4}{R}

Creature - Phoenix
Flying
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2/2
Shatter

Shatter {1}{R}

Instant
Destroy target artifact.
"Such fuss over machines, Gerrard. Remember that you are the prize of the Legacy. Throw away your toys!"
—Orim, Samite healer
Spellshock

Spellshock {2}{R}

Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Spitting Hydra

Spitting Hydra {3}{R}{R}

Creature - Hydra
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
0/0
Starke of Rath

Starke of Rath {1}{R}{R}

Legendary Creature - Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath.
"I know to whom I owe the most loyalty, and I see him in the mirror every day."
—Starke
2/2
Stun

Stun {1}{R}

Instant
Target creature can't block this turn.
Draw a card.
"I concede it was a cheap shot, but it was the only one I could afford."
—Gerrard of the Weatherlight
Wall of Diffusion

Wall of Diffusion {1}{R}

Creature - Wall
Defender
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
"The injury was being caught between this world and our own; the insult was to find walls within."
—Lyna, soltari emissary
0/5
Aluren

Aluren {2}{G}{G}

Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—"
"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
"We know our place in the cycle of life—and it is not as flies."
—Eladamri, Lord of Leaves
1/3
Carnassid

Carnassid {4}{G}{G}

Creature - Beast
Trample
{1}{G}: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
5/4
Crashing Boars

Crashing Boars {3}{G}{G}

Creature - Boar
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
Bores ruin a party. Boars are party to ruin.
4/4
Elven Rite

Elven Rite {1}{G}

Sorcery
Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
Elvish Fury

Elvish Fury {G}

Instant
Buyback {4}
Target creature gets +2/+2 until end of turn.
Endangered Armodon

Endangered Armodon {2}{G}{G}

Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
These are its last days. It is doomed to be remembered only until the hunters hunger again.
4/5
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Changing Rath's landscape is like tearing the scab from a wound.
Heartwood Dryad

Heartwood Dryad {1}{G}

Creature - Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
To snare what lies between worlds takes the patient reach of trees.
2/1
Heartwood Giant

Heartwood Giant {3}{G}{G}

Creature - Giant
{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
Wind in the trees is soothing, but the same can't be said for trees on the wind.
4/4
Hermit Druid

Hermit Druid {1}{G}

Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1