Stronghold

Stronghold contains 143 cards.
It is part of Tempest block.
Released: 1998-03-02
Base set size: 143 cards.
Bandage

Bandage {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.
Calming Licid

Calming Licid {2}{W}

Creature - Licid
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
2/2
Change of Heart

Change of Heart {W}

Instant
Buyback {3}
Target creature can't attack this turn.
Contemplation

Contemplation {1}{W}{W}

Enchantment
Whenever you cast a spell, you gain 1 life.
"How fascinating it is to watch the machinations of one's own mind play themselves out."
—Volrath
Conviction

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
It was not the minotaur's shoulders but his soul that bore the heaviest weight.
Hidden Retreat

Hidden Retreat {2}{W}

Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle en-Vec
1/1
Lancers en-Kor

Lancers en-Kor {3}{W}{W}

Creature - Kor Soldier
Trample
{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Nearly all sets of Kor twins are trained as lancers.
3/3
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
Pursuit of Knowledge

Pursuit of Knowledge {3}{W}

Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Rolling Stones

Rolling Stones {1}{W}

Enchantment
Wall creatures can attack as though they didn't have defender.
Walls collapse and kill people all the time. Some are just more aggressive about it.
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
"That which knows itself cannot be shaped to another's will."
—Oracle en-Vec
Samite Blessing

Samite Blessing {W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual
Scapegoat

Scapegoat {W}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
"Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice."
Shaman en-Kor

Shaman en-Kor {1}{W}

Creature - Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
1/2
Skyshroud Falcon

Skyshroud Falcon {1}{W}

Creature - Bird
Flying, vigilance
The falcon slits the sky to let the light drip through.
—Kor saying
1/1
Smite

Smite {W}

Instant
Destroy target blocked creature.
"You've got your childhood wish at last. Now you get to die."
—Gerrard, to Volrath
Soltari Champion

Soltari Champion {2}{W}

Creature - Soltari Soldier
Shadow
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2/2
Spirit en-Kor

Spirit en-Kor {3}{W}

Creature - Kor Spirit
Flying
{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Death free throat from thirst, mouth from speech, feet from earth.
—Kor requiem
2/2
Temper

Temper {X}{1}{W}

Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard
Venerable Monk

Venerable Monk {2}{W}

Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
Wall of Essence

Wall of Essence {1}{W}

Creature - Wall
Defender
Whenever Wall of Essence is dealt combat damage, you gain that much life.
The ceiling and the floor fell in love, but only the wall knew.
—Dal saying
0/4
Warrior en-Kor

Warrior en-Kor {W}{W}

Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
2/2
Warrior Angel

Warrior Angel {4}{W}{W}

Creature - Angel Warrior
Flying
Whenever Warrior Angel deals damage, you gain that much life.
She represents not hope, but hope's desperate fury.
3/4
Youthful Knight

Youthful Knight {1}{W}

Creature - Human Knight
First strike
"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."
—Oracle en-Vec
2/1