Special Guests

Sacrifice

Sacrifice {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of {B} equal to the sacrificed creature's mana value.
Cultists eagerly undergo the Rite of the Threshold, allowing Valgavoth to feed on their fear and bind them to the essence of the House.
Related card: Skoa, Embermage
Maddening Hex

Maddening Hex {1}{R}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Unholy Heat

Unholy Heat {R}

Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
He turns every room into a crematorium.
Related card: Unholy Heat (Alchemy)
Collected Company

Collected Company {3}{G}

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Survivors who stay together, slay together.
Noxious Revival

Noxious Revival {G/P}

Instant
Put target card from a graveyard on top of its owner's library.
"Nothing I beat down stays down. I love this place!"
—Tyvar
Condemn

Condemn {W}

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"Cyclical as the passing of days, the fiend would return again. And like the sun rising, so would a champion to slay it."
—Heroics: A Book of Fables
Sphinx's Tutelage

Sphinx's Tutelage {2}{U}

Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
Sailors swear by the Sphinx's stars, which always seem to point the way home.
Grim Tutor

Grim Tutor {1}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
"I freely trade away my breaths, for the only one must keep is my last."
—Sopia, Skelle cleric
Embercleave

Embercleave {4}{R}{R}

Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
Related card: Recruit Instructor
Goblin Bushwhacker

Goblin Bushwhacker {R}

Creature - Goblin Warrior
Kicker {R}
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
"Follow me. I know these hills like the back of my stabbing knife."
1/1
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
Within sky-scraping gardens, New Capenna's fashionable druids maintain the last ties to the war-ravaged land their ancestors left behind.
1/1
Paradise Druid

Paradise Druid {1}{G}

Creature - Elf Druid
This creature has hexproof as long as it's untapped.
{T}: Add one mana of any color.
"Hello again, my metamorphic friends. What stories have you brought to tell me today?"
2/1
Akroma's Memorial

Akroma's Memorial {7}

Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"Those who do evil shall face wrath unrelenting."
—Memorial inscription
Temporal Manipulation

Temporal Manipulation {3}{U}{U}

Sorcery
Take an extra turn after this one.
"Proper chronomancy research can't be rushed. Luckily, I've got all the time in the world."
Fiend Artisan

Fiend Artisan {B/G}{B/G}

Creature - Nightmare
This creature gets +1/+1 for each creature card in your graveyard.
{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1/1