Special Guests

Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Fury

Fury {3}{R}{R}

Creature - Elemental Incarnation
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3/3
Endurance

Endurance {1}{G}{G}

Creature - Elemental Incarnation
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Fury

Fury {3}{R}{R}

Creature - Elemental Incarnation
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3/3
Endurance

Endurance {1}{G}{G}

Creature - Elemental Incarnation
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"I'm not as quick as I used to be, but the wheat doesn't mind."
Ledger Shredder

Ledger Shredder {1}{U}

Creature - Bird Advisor
Flying
Whenever a player casts their second spell each turn, this creature connives.
"Pah! You call this a comprehensive? I call this nest-stuffing!"
1/3
Rat Colony

Rat Colony {1}{B}

Creature - Rat
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
For every five you see, there are fifty you don't.
2/1
Relentless Rats

Relentless Rats {1}{B}{B}

Creature - Rat
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Each of them is a bad influence on the rest.
2/2
Kindred Charge

Kindred Charge {4}{R}{R}

Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
"Anyone can live next door, but when you fight to defend your neighbors, you become a village."
—Rho, veteran hero
Sylvan Tutor

Sylvan Tutor {G}

Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
The magic of the land is a thread that weaves all of Valley into a tapestry, connecting even the most distant of friends.
Toski, Bearer of Secrets

Toski, Bearer of Secrets {3}{G}

Legendary Creature - Squirrel
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
1/1
Frogmite

Frogmite {4}

Artifact Creature - Frog
Affinity for artifacts
"It started as a prototype for a frog diving suit, but the internal mechanisms didn't leave room for the frog."
—Fitzwhisker, otterfolk inventor
2/2
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip {2}
Related card: Masterpiece Vault
Secluded Courtyard

Secluded Courtyard

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters, you gain 1 life.
The group called the Benefactors offers what aid and protection it can to other survivors, marking precious safe zones with the sign of the flame.
1/1
Related card: Essence Warden
Expropriate

Expropriate {7}{U}{U}

Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Even those who think they have nothing have something left to lose.
Phantasmal Image

Phantasmal Image {1}{U}

Creature - Illusion
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
Damnation

Damnation {2}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated.
Bound to a single house, Valgavoth simply expanded its boundaries until it consumed the plane, turning a vibrant world into his playground of terror.
Related card: Wrath of God