Secret Lair Drop

Zuran Orb

Zuran Orb {0}

Artifact
Sacrifice a land: You gain 2 life.
Each probe surveys the void, seeking life only to consume it.
Dandân

Dandân {U}{U}

Creature - Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Forget bait, forget hooks, forget line, forget troubles, and enjoy being on the water while the fish swim around.
4/1
Related card: City in a Bottle
Dandân

Dandân {U}{U}

Creature - Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Remember friends, remember family, remember good times, and reawaken when it's time to reel in dinner.
4/1
Related card: City in a Bottle
Accumulated Knowledge

Accumulated Knowledge {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Building one's intelligence is like fishing for trouble. It's largely up to you whether a catch is made.
Magical Hack

Magical Hack {U}

Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another.
Tired of the view from her cabin window, the wizard snapped her fingers, drew the curtain, and went to bed. In the morning it was perfect.
Memory Lapse

Memory Lapse {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Each scale glitters, a momentary distraction from everything that matters.
Related card: Apocalypse Chime
Mystic Sanctuary

Mystic Sanctuary

Land - Island
({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
Related card: Tome of Gadwick
Capture of Jingzhou

Capture of Jingzhou {3}{U}{U}

Sorcery
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
"Let's go somewhere no calamity can follow."
—Otho Darkclaw, reformed river pirate
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
Crystal Spray

Crystal Spray {2}{U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Day's Undoing

Day's Undoing {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn.
Revel in the anticipation of renewed opportunities.
Mental Note

Mental Note {U}

Instant
Mill two cards.
Draw a card.
Some minds are more open than others.
Metamorphose

Metamorphose {1}{U}

Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
If it's not one thing, it's another.
Predict

Predict {1}{U}

Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Predicting the future often depends on your ability to make a difference on it.
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Unsubstantiate

Unsubstantiate {1}{U}

Instant
Return target spell or creature to its owner's hand.
"Nicely done, Jace. You always were good at disappearing acts."
—Liliana Vess
Halimar Depths

Halimar Depths

Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Haunted Fengraf

Haunted Fengraf

Land
{T}: Add {C}.
{3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
Lonely Sandbar

Lonely Sandbar

Land
This land enters tapped.
{T}: Add {U}.
Cycling {U}