Secret Lair Drop

Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."
—Saprazzan vizier
Related card: Tome of Gadwick
Capture of Jingzhou

Capture of Jingzhou {3}{U}{U}

Sorcery
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
"Let's go somewhere no calamity can follow."
—Otho Darkclaw, reformed river pirate
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
Crystal Spray

Crystal Spray {2}{U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Day's Undoing

Day's Undoing {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn.
Revel in the anticipation of renewed opportunities.
Mental Note

Mental Note {U}

Instant
Mill two cards.
Draw a card.
Some minds are more open than others.
Metamorphose

Metamorphose {1}{U}

Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
If it's not one thing, it's another.
Predict

Predict {1}{U}

Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Predicting the future often depends on your ability to make a difference on it.
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Unsubstantiate

Unsubstantiate {1}{U}

Instant
Return target spell or creature to its owner's hand.
"Nicely done, Jace. You always were good at disappearing acts."
—Liliana Vess
Halimar Depths

Halimar Depths

Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Haunted Fengraf

Haunted Fengraf

Land
{T}: Add {C}.
{3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
Lonely Sandbar

Lonely Sandbar

Land
This land enters tapped.
{T}: Add {U}.
Cycling {U}
Remote Isle

Remote Isle

Land
This land enters tapped.
{T}: Add {U}.
Cycling {2}
The Surgical Bay

The Surgical Bay

Land - Sphere
This land enters tapped.
{T}: Add {U}.
{1}{U}, {T}, Sacrifice this land: Draw a card.
In Jin-Gitaxias's domain, strange and terrible experiments iterate toward perfection, unbound by ethics.
Svyelunite Temple

Svyelunite Temple

Land
This land enters tapped.
{T}: Add {U}.
{T}, Sacrifice this land: Add {U}{U}.
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}
(Dwight Schrute, Hay King)

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Steelshaper's Gift

Steelshaper's Gift {W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
"People say, 'Oh, it's dangerous to keep weapons in the home or the workplace.' Well, I say it's better to be hurt by someone you know accidentally than by a stranger on purpose."
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"I am ready to face any challenges that might be foolish enough to face me."
Baral, Chief of Compliance

Baral, Chief of Compliance {1}{U}
(Dwight, Assistant (to the) King)

Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"Before I do anything I ask myself, 'Would an idiot do that?' And if the answer is yes, I do not do that thing."
1/3
Garruk Relentless
Garruk, the Veil-Cursed

Garruk Relentless {3}{G}
(Recyclops, Eco-friendly)

Legendary Planeswalker - Garruk
When Garruk has two or fewer loyalty counters on him, transform him.
[0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.
[0]: Create a 2/2 green Wolf creature token.
Loyalty:
3
Card has other part: Garruk, the Veil-Cursed
Garruk, the Veil-Cursed
Garruk Relentless

Garruk, the Veil-Cursed
(Recyclops, Nature's Vengeance)

Legendary Planeswalker - Garruk
(Color indicator: Garruk, the Veil-Cursed is black and green)
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[–1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
[–3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Card has other part: Garruk Relentless
Reaper King

Reaper King {2/W}{2/U}{2/B}{2/R}{2/G}
(Dwight o' Lantern)

Legendary Artifact Creature - Scarecrow
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
"This year I decided to really get into the spirit of Halloween. It may have been the costliest decision I've ever made."
6/6
Glen Elendra Archmage

Glen Elendra Archmage {3}{U}

Creature - Faerie Wizard
Flying
{U}, Sacrifice this creature: Counter target noncreature spell.
Persist
2/2