Starter Commander Decks

Collective Unconscious

Collective Unconscious {4}{G}{G}

Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Curse of Bounty

Curse of Bounty {1}{G}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Flavorful aromas beckon many a salivating maw.
Drumhunter

Drumhunter {3}{G}

Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {C}.
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."
2/2
Elemental Bond

Elemental Bond {2}{G}

Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
"I want to help Zendikar. Show me the way."
—Nissa Revane
Eternal Witness

Eternal Witness {1}{G}{G}

Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
Farhaven Elf

Farhaven Elf {2}{G}

Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
Foe-Razer Regent

Foe-Razer Regent {5}{G}{G}

Creature - Dragon
Flying
When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
4/5
Frontier Siege

Frontier Siege {3}{G}

Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Garruk's Uprising

Garruk's Uprising {2}{G}

Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Great Oak Guardian

Great Oak Guardian {5}{G}

Creature - Treefolk
Flash
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
His roots reach deep and grip hard.
4/5
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."
—Vivien Reid
Related card: Concentrate
Harvest Season

Harvest Season {2}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
A true reflection of nature: death fostering life.
Hornet Nest

Hornet Nest {2}{G}

Creature - Insect
Defender
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2
Hornet Queen

Hornet Queen {4}{G}{G}{G}

Creature - Insect
Flying, deathtouch
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2/2
Hunter's Insight

Hunter's Insight {2}{G}

Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
Hunter's Prowess

Hunter's Prowess {4}{G}

Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
Jade Mage

Jade Mage {1}{G}

Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
2/1
Jaspera Sentinel

Jaspera Sentinel {G}

Creature - Elf Rogue
Reach
{T}, Tap an untapped creature you control: Add one mana of any color.
The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.
1/2
Karametra's Favor

Karametra's Favor {1}{G}

Enchantment - Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.
Leafkin Druid

Leafkin Druid {1}{G}

Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
"I am rooted in the life of all that thrives around me. You cannot move me."
0/3
Loaming Shaman

Loaming Shaman {2}{G}

Creature - Centaur Shaman
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
"The living don't ever stay living, and the dead don't always stay dead."
—Jeddeg, philosopher of graves
3/2
Loyal Guardian

Loyal Guardian {4}{G}

Creature - Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Each scar on its hide is a badge of honor.
4/4
Nissa's Expedition

Nissa's Expedition {4}{G}

Sorcery
Convoke
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Related card: Emmara, Voice of the Conclave
Nullmage Shepherd

Nullmage Shepherd {3}{G}

Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.
2/4