Starter Commander Decks

Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
Those who are chosen do not doubt. Those who remain do not lament.
Kangee's Lieutenant

Kangee's Lieutenant {2}{W}

Creature - Bird Soldier
Flying
Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore {5}{W}
1/1
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rally of Wings

Rally of Wings {1}{W}

Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Even the clouds became a field of battle. Known as the Sky Theater, it saw the Eternals clash with squadrons of angels.
Remorseful Cleric

Remorseful Cleric {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Remorseful Cleric: Exile target player's graveyard.
A lifetime of keeping up appearances is not enough to earn an eternity of rest.
2/1
Rootborn Defenses

Rootborn Defenses {2}{W}

Instant
Populate. Creatures you control gain indestructible until end of turn.
"No harm can come to me while the Worldsoul shelters me."
Sephara, Sky's Blade

Sephara, Sky's Blade {4}{W}{W}{W}

Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
7/7
Soul Snare

Soul Snare {W}

Enchantment
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
"Shackle the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity."
—Inquisitor Laerin
Steel-Plume Marshal

Steel-Plume Marshal {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
The defenders watched in terror as the flying V split apart into a bristling battle formation.
3/3
Related card: Protean War Engine
Storm Herd

Storm Herd {8}{W}{W}

Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."
—Skotov, Tin Street basket vendor
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
True Conviction

True Conviction {3}{W}{W}{W}

Enchantment
Creatures you control have double strike and lifelink.
"Heroism is more than a single act; it is hundreds of small decisions, made every day, in pursuit of a heroic cause."
Valor in Akros

Valor in Akros {3}{W}

Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
There's no stronger armor than the bravery of those beside you.
Vow of Duty

Vow of Duty {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
White Sun's Zenith

White Sun's Zenith {X}{W}{W}{W}

Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
Aetherize

Aetherize {3}{U}

Instant
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Angler Turtle

Angler Turtle {5}{U}{U}

Creature - Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
Bident of Thassa

Bident of Thassa {2}{U}{U}

Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
The wills of mortals shift as the tide ebbs and flows.
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Diluvian Primordial

Diluvian Primordial {5}{U}{U}

Creature - Avatar
Flying
When Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
Distant Melody

Distant Melody {3}{U}

Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.
Eternal Skylord

Eternal Skylord {4}{U}

Creature - Zombie Wizard
When Eternal Skylord enters, amass Zombies 2.
Zombie tokens you control have flying.
3/3
Ever-Watching Threshold

Ever-Watching Threshold {2}{U}

Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider