Frontier Siege

Frontier Siege {3}{G}

Enchantment
As Frontier Siege enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.
Details
Legalities
Rulings
  • 2014-11-24 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • 2014-11-24 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • 2014-11-24 For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.
  • 2014-11-24 The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
  • 2014-11-24 The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
Printings

Card is in preconstructed decks:

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Foreign names
  • 围攻锋疆
  • 圍攻鋒疆
  • Belagerung des Grenzlandes
  • Siège de la frontière
  • Assedio della Frontiera
  • 開拓地の包囲
  • 변경 야영지 공성
  • Cerco à Fronteira
  • Осада Пограничья
  • Asedio a la frontera