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Soulsworn Spirit

Soulsworn Spirit {3}{U}

Creature - Spirit
Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters, detain target creature an opponent controls.
2/1
Sphinx of the Chimes

Sphinx of the Chimes {4}{U}{U}

Creature - Sphinx
Flying
Discard two nonland cards with the same name: Draw four cards.
"I've dreamt of the future, Isperia. Danger is on the horizon. You must heed my warning."
5/6
Stealer of Secrets

Stealer of Secrets {2}{U}

Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Patience, mage. Killing you now would be too easy."
Tower Drake

Tower Drake {2}{U}

Creature - Drake
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv.
2/1
Voidwielder

Voidwielder {4}{U}

Creature - Human Wizard
When Voidwielder enters, you may return target creature to its owner's hand.
"He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight."
—Mirela, Azorius hussar
1/4
Assassin's Strike

Assassin's Strike {4}{B}{B}

Sorcery
Destroy target creature. Its controller discards a card.
When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.
Catacomb Slug

Catacomb Slug {4}{B}

Creature - Slug
"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
—Pel Javya, Wojek investigator
2/6
Cremate

Cremate {B}

Instant
Exile target card from a graveyard.
Draw a card.
"Without a body, the soul is helpless to fight the terms of our contracts."
—Somhaur, Orzhov pontiff
Daggerdrome Imp

Daggerdrome Imp {1}{B}

Creature - Imp
Flying
Lifelink
One of the many reasons why open-air markets close at dusk.
1/1
Dark Revenant

Dark Revenant {3}{B}

Creature - Spirit
Flying
When Dark Revenant dies, put it on top of its owner's library.
The murderer faced justice in the Azorius courts, but his soul was set free on a technicality.
2/2
Dead Reveler

Dead Reveler {2}{B}

Creature - Zombie
Unleash
He's the unlife of the party.
2/3
Desecration Demon

Desecration Demon {2}{B}{B}

Creature - Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
6/6
Destroy the Evidence

Destroy the Evidence {4}{B}

Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.
Deviant Glee

Deviant Glee {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
"You just need the right incentive to fulfill my dreams."
Drainpipe Vermin

Drainpipe Vermin {B}

Creature - Rat
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.
1/1
Grave Betrayal

Grave Betrayal {5}{B}{B}

Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Grim Roustabout

Grim Roustabout {1}{B}

Creature - Skeleton Warrior
Unleash
{1}{B}: Regenerate Grim Roustabout.
He'll point you to your death row seats.
1/1
Launch Party

Launch Party {3}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
Life's too short to not do the things you love.
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
With no memories left to compare to his present situation, Andalum was finally content.
Necropolis Regent

Necropolis Regent {3}{B}{B}{B}

Creature - Vampire
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
"Jarad fancies himself king of the undercity, but he's merely king of rot."
6/5
Ogre Jailbreaker

Ogre Jailbreaker {3}{B}

Creature - Ogre Rogue
Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.
4/4
Pack Rat

Pack Rat {1}{B}

Creature - Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
*/*
Perilous Shadow

Perilous Shadow {2}{B}{B}

Creature - Insect Shade
{1}{B}: Perilous Shadow gets +2/+2 until end of turn.
There are some shadows that even the Dimir fear.
0/4
Sewer Shambler

Sewer Shambler {2}{B}

Creature - Zombie
Swampwalk
Scavenge {2}{B}
2/1