Return to Ravnica

Swift Justice

Swift Justice {W}

Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
"Having conviction is more important than being righteous."
—Aurelia
Trained Caracal

Trained Caracal {W}

Creature - Cat
Lifelink
Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.
1/1
Trostani's Judgment

Trostani's Judgment {5}{W}

Instant
Exile target creature, then populate.
"Some cannot be saved as they are, but all can serve the Worldsoul."
—Trostani
Aquus Steed

Aquus Steed {3}{U}

Creature - Beast
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.
1/3
Blustersquall

Blustersquall {U}

Instant
Tap target creature you don't control.
Overload {3}{U}
Weather is more predictable than the Izzet.
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"It is forbidden. Asking why is irrelevant."
—Sergiu, Opal Lake magistrate
Chronic Flooding

Chronic Flooding {1}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
With the Izzet occupied elsewhere, many of their public works fell into disrepair.
Conjured Currency

Conjured Currency {5}{U}

Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
A bargain in Keyhole Downs is always too good to be true.
Crosstown Courier

Crosstown Courier {1}{U}

Creature - Vedalken
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Information travels quickly through Ravnica's network of messengers and thought agents.
2/1
Cyclonic Rift

Cyclonic Rift {1}{U}

Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U}
The Izzet specialize in unnatural disaster.
Dispel

Dispel {U}

Instant
Counter target instant spell.
"Civilization will subsume us unless we overwhelm it instead."
—Speaker Zegana
Doorkeeper

Doorkeeper {1}{U}

Creature - Homunculus
Defender
{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
One piercing stare usually convinces thieves to go elsewhere.
0/4
Downsize

Downsize {U}

Instant
Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U}
Faerie Impostor

Faerie Impostor {U}

Creature - Faerie Rogue
Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Many Tin Street shops display a sign on the door: "No cloaks allowed."
2/1
Hover Barrier

Hover Barrier {2}{U}

Creature - Illusion Wall
Defender, flying
As whispers and rumors increased, so did the demand for fail-safe barriers.
0/6
Inaction Injunction

Inaction Injunction {1}{U}

Sorcery
Detain target creature an opponent controls.
Draw a card.
"To prevent action is to prevent transgression."
—Azorius Arrester motto
Inspiration

Inspiration {3}{U}

Instant
Target player draws two cards.
"Day 31: I finally succeeded in my time reversal experiment!
"Day 30: I might have a problem here."
—Journal of the Prime Izmagnus
Isperia's Skywatch

Isperia's Skywatch {5}{U}

Creature - Vedalken Knight
Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls.
3/3
Jace, Architect of Thought

Jace, Architect of Thought {2}{U}{U}

Legendary Planeswalker - Jace
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[–2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[–8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Loyalty:
4
Mizzium Skin

Mizzium Skin {U}

Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload {1}{U}
Paralyzing Grasp

Paralyzing Grasp {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
"Obviously, the Firemind's mission is worth more than a few goblins."
—Pelener, chamberlain of Niv-Mizzet
Psychic Spiral

Psychic Spiral {4}{U}

Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
An elocutor forces criminals to confess to the laws they merely intended to break.
Runewing

Runewing {3}{U}

Creature - Bird
Flying
When Runewing dies, draw a card.
In the hands of the open-minded, a runewing quill writes wisdom of its own.
2/2
Search the City

Search the City {4}{U}

Enchantment
When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Skyline Predator

Skyline Predator {4}{U}{U}

Creature - Drake
Flash
Flying
"It will dodge your first arrow and flatten you before there's a second."
—Alcarus, Selesnya archer
3/4