Rivals of Ixalan

Crested Herdcaller

Crested Herdcaller {3}{G}{G}

Creature - Dinosaur
Trample
When Crested Herdcaller enters, create a 3/3 green Dinosaur creature token with trample.
"Our survival, like theirs, depends on our ability to work together."
—Huatli, to Tishana
3/3
Deeproot Elite

Deeproot Elite {1}{G}

Creature - Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."
1/1
Enter the Unknown

Enter the Unknown {G}

Sorcery
Target creature you control explores.
You may play an additional land this turn.
Forerunner of the Heralds

Forerunner of the Heralds {3}{G}

Creature - Merfolk Scout
When Forerunner of the Heralds enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Whenever another Merfolk you control enters, put a +1/+1 counter on Forerunner of the Heralds.
3/2
Ghalta, Primal Hunger

Ghalta, Primal Hunger {10}{G}{G}

Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
The earth walks, strongest of all.
12/12
Related card: Scalespeaker Shepherd
Giltgrove Stalker

Giltgrove Stalker {1}{G}

Creature - Merfolk Warrior
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
"The only gold I need is the sheltering shimmer of the trees."
2/1
Hardy Veteran

Hardy Veteran {1}{G}

Creature - Human Warrior
During your turn, Hardy Veteran gets +0/+2.
For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.
2/2
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
"Death lizard approaching, cap'n!"
—Brint Doobin, last words
Jade Bearer

Jade Bearer {G}

Creature - Merfolk Shaman
When Jade Bearer enters, put a +1/+1 counter on another target Merfolk you control.
"Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength."
1/1
Jadecraft Artisan

Jadecraft Artisan {3}{G}

Creature - Merfolk Shaman
When Jadecraft Artisan enters, target creature gets +2/+2 until end of turn.
"A blade is not fully forged until it is given."
3/3
Jadelight Ranger

Jadelight Ranger {1}{G}{G}

Creature - Merfolk Scout Ranger
When Jadelight Ranger enters, it explores, then it explores again.
2/1
Jungleborn Pioneer

Jungleborn Pioneer {2}{G}

Creature - Merfolk Scout
When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof.
"We fought so long to hide this place. Let us be first to learn its wonders!"
2/2
Knight of the Stampede

Knight of the Stampede {3}{G}

Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
"My whisper becomes a thousand roars."
2/4
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"Better to let the sword go than to lose the arm with it."
—Captain Lannery Storm
Related cards: Wingbane Vantasaur You Line Up the Shot
Orazca Frillback

Orazca Frillback {2}{G}

Creature - Dinosaur
The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.
4/2
Overgrown Armasaur

Overgrown Armasaur {3}{G}{G}

Creature - Dinosaur
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.
4/4
Related card: Loose in the Park
Path of Discovery

Path of Discovery {3}{G}

Enchantment
Whenever a creature you control enters, it explores.
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."
—Mahuiz, Sun Empire archer
Related card: You Line Up the Shot
Polyraptor

Polyraptor {6}{G}{G}

Creature - Dinosaur
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
An innumerable pack is concealed in a single reflection.
5/5
Strength of the Pack

Strength of the Pack {4}{G}{G}

Sorcery
Put two +1/+1 counters on each creature you control.
The pack that ambushes, eviscerates, and devours together stays together.
Swift Warden

Swift Warden {1}{G}{G}

Creature - Merfolk Warrior
Flash
When Swift Warden enters, target Merfolk you control gains hexproof until end of turn.
A warning shout would take too long.
3/3
Tendershoot Dryad

Tendershoot Dryad {4}{G}

Creature - Dryad
Ascend
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
2/2
Thrashing Brontodon

Thrashing Brontodon {1}{G}{G}

Creature - Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
3/4
Related card: Loose in the Park
Thunderherd Migration

Thunderherd Migration {1}{G}

Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The herds follow as new growth arises.
Wayward Swordtooth

Wayward Swordtooth {2}{G}

Creature - Dinosaur
Ascend
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
5/5