Avatar: The Last Airbender Promos

Avatar: The Last Airbender Promos contains 88 cards.
Released: 2025-11-21
Base set size: 88 cards.
Aang's Iceberg

Aang's Iceberg {2}{W}

Enchantment
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2.
Airbender Ascension

Airbender Ascension {1}{W}

Enchantment
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Appa, Steadfast Guardian

Appa, Steadfast Guardian {2}{W}{W}

Legendary Creature - Bison Ally
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control.
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
3/4
Avatar's Wrath

Avatar's Wrath {2}{W}{W}

Sorcery
Choose up to one target creature, then airbend all other creatures.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Hakoda, Selfless Commander

Hakoda, Selfless Commander {3}{W}

Legendary Creature - Human Warrior Ally
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
3/5
The Legend of Yangchen
Avatar Yangchen

The Legend of Yangchen {3}{W}{W}

Enchantment - Saga
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Yangchen
Avatar Yangchen
The Legend of Yangchen

Avatar Yangchen

Legendary Creature - Avatar
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent.
"Selfless duty calls you to sacrifice your own spiritual needs and do whatever it takes to protect the world."
4/5
Card has other part: The Legend of Yangchen
Momo, Friendly Flier

Momo, Friendly Flier {W}

Legendary Creature - Lemur Bat Ally
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
1/1
South Pole Voyager

South Pole Voyager {1}{W}

Creature - Human Scout Ally
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
"The winds can be brutal, so be brave."
2/2
Suki, Courageous Rescuer

Suki, Courageous Rescuer {1}{W}{W}

Legendary Creature - Human Warrior Ally
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
"I'm okay. Just finish the mission!"
2/4
United Front

United Front {X}{W}{W}

Sorcery
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
"When this is finished, the Avatar will have defeated the Fire Lord, we will have control of the Fire Nation capital, and this war will be over!"
—Hakoda
The Legend of Kuruk
Avatar Kuruk

The Legend of Kuruk {2}{U}{U}

Enchantment - Saga
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Kuruk
Avatar Kuruk
The Legend of Kuruk

Avatar Kuruk

Legendary Creature - Avatar
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one.
4/3
Card has other part: The Legend of Kuruk
The Mechanist, Aerial Artisan

The Mechanist, Aerial Artisan {2}{U}

Legendary Creature - Human Artificer Ally
Whenever you cast a noncreature spell, create a Clue token.
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
"We're just in the process of improving upon what's already here."
1/3
Secret of Bloodbending

Secret of Bloodbending {U}{U}{U}{U}

Sorcery - Lesson
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead.
Exile Secret of Bloodbending.
Spirit Water Revival

Spirit Water Revival {1}{U}{U}

Sorcery
As an additional cost to cast this spell, you may waterbend {6}.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Tiger-Seal

Tiger-Seal {U}

Creature - Cat Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
Every creature in the world felt the Avatar's return and paid respects in whatever way it could.
3/3
Ty Lee, Chi Blocker

Ty Lee, Chi Blocker {2}{U}

Legendary Creature - Human Performer Ally
Flash
Prowess
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
2/1
The Unagi of Kyoshi Island

The Unagi of Kyoshi Island {3}{U}{U}

Legendary Creature - Serpent
Flash
Ward—Waterbend {4}.
Whenever an opponent draws their second card each turn, you draw two cards.
5/5
Wan Shi Tong, Librarian

Wan Shi Tong, Librarian {X}{U}{U}

Legendary Creature - Bird Spirit
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
1/1
Waterbender Ascension

Waterbender Ascension {1}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn.
Yue, the Moon Spirit

Yue, the Moon Spirit {3}{U}

Legendary Creature - Spirit Ally
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
"You'll save the world again. But you can't give up."
3/3
Boiling Rock Rioter

Boiling Rock Rioter {2}{B}

Creature - Human Rogue Ally
Firebending 1
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
3/3
Day of Black Sun

Day of Black Sun {X}{B}{B}

Sorcery
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
The solar eclipse robbed Firebenders of their ability to firebend, giving Team Avatar an eight-minute window to storm the capital and defeat the Fire Lord.
The Fire Nation Drill

The Fire Nation Drill {2}{B}{B}

Legendary Artifact - Vehicle
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
6/3