Avatar: The Last Airbender Promos

Foggy Swamp Visions

Foggy Swamp Visions {1}{B}{B}

Sorcery
As an additional cost to cast this spell, waterbend {X}.
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Koh, the Face Stealer

Koh, the Face Stealer {4}{B}{B}

Legendary Creature - Shapeshifter Spirit
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
6/6
Mai, Scornful Striker

Mai, Scornful Striker {1}{B}

Legendary Creature - Human Noble Ally
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
"You miscalculated. I love Zuko more than I fear you."
2/2
Obsessive Pursuit

Obsessive Pursuit {1}{B}

Enchantment
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token.
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Phoenix Fleet Airship

Phoenix Fleet Airship {2}{B}{B}

Artifact - Vehicle
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
4/4
Raven Eagle

Raven Eagle {2}{B}

Creature - Bird Assassin
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token.
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
2/3
The Rise of Sozin
Fire Lord Sozin

The Rise of Sozin {4}{B}{B}

Enchantment - Saga
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Fire Lord Sozin
Fire Lord Sozin
The Rise of Sozin

Fire Lord Sozin

Legendary Creature - Human Noble
(Color indicator: Fire Lord Sozin is black)
Menace, firebending 3
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
5/5
Card has other part: The Rise of Sozin
Fated Firepower

Fated Firepower {X}{R}{R}{R}

Enchantment
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Firebender Ascension

Firebender Ascension {1}{R}

Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Firebending Student

Firebending Student {1}{R}

Creature - Human Monk
Prowess
Firebending X, where X is this creature's power.
"Fire is the element of power."
—Iroh
1/2
The Last Agni Kai

The Last Agni Kai {1}{R}

Instant
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Zuko's journey began when he refused to duel his father, but it would end dueling his sister.
The Legend of Roku
Avatar Roku

The Legend of Roku {2}{R}{R}

Enchantment - Saga
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Roku
Avatar Roku
The Legend of Roku

Avatar Roku

Legendary Creature - Avatar
Firebending 4
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
"You must be decisive."
4/4
Card has other part: The Legend of Roku
Ran and Shaw

Ran and Shaw {3}{R}{R}

Legendary Creature - Dragon
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
4/4
Redirect Lightning

Redirect Lightning {R}

Instant - Lesson
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
"A Waterbender lets their defense become their offense, turning their opponent's energy against them. I learned a way to do this with lightning."
—Iroh
Sozin's Comet

Sozin's Comet {3}{R}{R}

Sorcery
Each creature you control gains firebending 5 until end of turn.
Foretell {2}{R}
Wartime Protestors

Wartime Protestors {3}{R}

Creature - Human Rebel Ally
Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Fire Lord Ozai's cruel reign only forged a stronger resolve in the hearts of the resistance.
4/4
Zhao, the Moon Slayer

Zhao, the Moon Slayer {1}{R}

Legendary Creature - Human Soldier
Menace
Nonbasic lands enter tapped.
{7}: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains.
2/2
Avatar Destiny

Avatar Destiny {2}{G}{G}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Badgermole Cub

Badgermole Cub {1}{G}

Creature - Badger Mole
When this creature enters, earthbend 1.
Whenever you tap a creature for mana, add an additional {G}.
Every mountain starts as a molehill.
2/2
Diligent Zookeeper

Diligent Zookeeper {3}{G}

Creature - Human Citizen Ally
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
"I wish I could get her a big, open prairie like she likes. I'd let her hop her way to happiness."
4/4
The Earth King

The Earth King {3}{G}

Legendary Creature - Human Noble Ally
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
"Bosco seems to like him."
2/2
Earthbender Ascension

Earthbender Ascension {2}{G}

Enchantment
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Earthen Ally

Earthen Ally {G}

Creature - Human Soldier Ally
This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5.
"Together, we are unshakable."
0/2