Avatar: The Last Airbender Promos

Toph, Hardheaded Teacher

Toph, Hardheaded Teacher {2}{R}{G}

Legendary Creature - Human Warrior Ally
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land.
3/4
Toph, the First Metalbender

Toph, the First Metalbender {1}{R}{G}{W}

Legendary Creature - Human Warrior Ally
Nontoken artifacts you control are lands in addition to their other types.
At the beginning of your end step, earthbend 2.
3/3
Zuko, Conflicted

Zuko, Conflicted {B}{R}

Legendary Creature - Human Rogue
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add {R}.
• Exile Zuko, then return him to the battlefield under an opponent's control.
2/3
Planetarium of Wan Shi Tong

Planetarium of Wan Shi Tong {6}

Legendary Artifact
{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn.
It charts the movements of heavenly bodies, forecasting the fates of nations.
The Walls of Ba Sing Se

The Walls of Ba Sing Se {8}

Legendary Artifact Creature - Wall
Defender
Other permanents you control have indestructible.
"That is why the city is named Ba Sing Se. It's the 'impenetrable city.'"
—General Sung
0/30
White Lotus Tile

White Lotus Tile {4}

Artifact
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
"Most people think the lotus tile insignificant, but it is essential for the unusual strategy that I employ."
—Iroh
Abandoned Air Temple

Abandoned Air Temple

Land
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Aang once knew this place to be full of monks, lemurs, and bison.
Agna Qel'a

Agna Qel'a

Land
This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.
"The frozen tundra is treacherous, the landscape itself is an icy fortress."
—Admiral Zhao
Ba Sing Se

Ba Sing Se

Land
This land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery.
Fire Nation Palace

Fire Nation Palace

Land
This land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn.
Jasmine Dragon Tea Shop

Jasmine Dragon Tea Shop

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
{5}, {T}: Create a 1/1 white Ally creature token.
Where the secret ingredient truly is love.
Realm of Koh

Realm of Koh

Land
This land enters tapped unless you control a basic land.
{T}: Add {B}.
{3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Aang delved deep into the spiraling depths in search of wherever Koh called home.
Secret Tunnel

Secret Tunnel

Land - Cave
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
"I forget the next couple of lines, but then it goes...'Secret tunnel! Secret tunnel!"
—Chong, nomad musician