Oath of the Gatewatch Promos

Oath of the Gatewatch Promos contains 65 cards.
Released: 2016-01-22
Base set size: 65 cards.
Deceiver of Form

Deceiver of Form {6}{C}

Creature - Eldrazi
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.
8/8
Eldrazi Mimic

Eldrazi Mimic {2}

Creature - Eldrazi
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
It is consistently inconsistent.
2/1
Endbringer

Endbringer {5}{C}

Creature - Eldrazi
Untap Endbringer during each other player's untap step.
{T}: Endbringer deals 1 damage to any target.
{C}, {T}: Target creature can't attack or block this turn.
{C}{C}, {T}: Draw a card.
5/5
Endbringer

Endbringer {5}{C}

Creature - Eldrazi
Untap Endbringer during each other player's untap step.
{T}: Endbringer deals 1 damage to any target.
{C}, {T}: Target creature can't attack or block this turn.
{C}{C}, {T}: Draw a card.
5/5
Kozilek, the Great Distortion

Kozilek, the Great Distortion {8}{C}{C}

Legendary Creature - Eldrazi
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
A void as cryptic as reality itself.
12/12
Matter Reshaper

Matter Reshaper {2}{C}

Creature - Eldrazi
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
3/2
Reality Smasher

Reality Smasher {4}{C}

Creature - Eldrazi
Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
As easy to stop as it is to comprehend.
5/5
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4/4
Eldrazi Displacer

Eldrazi Displacer {2}{W}

Creature - Eldrazi
Devoid
{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control.
3/3
Call the Gatewatch

Call the Gatewatch {2}{W}

Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
—Jace Beleren
General Tazri

General Tazri {4}{W}

Legendary Creature - Human Ally
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3/4
Immolating Glare

Immolating Glare {1}{W}

Instant
Destroy target attacking creature.
Linvala, the Preserver

Linvala, the Preserver {4}{W}{W}

Legendary Creature - Angel
Flying
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
5/5
Munda's Vanguard

Munda's Vanguard {4}{W}

Creature - Kor Knight Ally
Cohort{T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
"Do not let yourselves fall now. Zendikar is depending on us—on you!"
3/3
Munda's Vanguard

Munda's Vanguard {4}{W}

Creature - Kor Knight Ally
Cohort{T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
"Do not let yourselves fall now. Zendikar is depending on us—on you!"
3/3
Oath of Gideon

Oath of Gideon {2}{W}

Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
"For justice and peace, I will keep watch."
Stone Haven Outfitter

Stone Haven Outfitter {1}{W}

Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
2/2
Deepfathom Skulker

Deepfathom Skulker {5}{U}

Creature - Eldrazi
Devoid
Whenever a creature you control deals combat damage to a player, you may draw a card.
{3}{C}: Target creature can't be blocked this turn.
4/4
Deepfathom Skulker

Deepfathom Skulker {5}{U}

Creature - Eldrazi
Devoid
Whenever a creature you control deals combat damage to a player, you may draw a card.
{3}{C}: Target creature can't be blocked this turn.
4/4
Dimensional Infiltrator

Dimensional Infiltrator {1}{U}

Creature - Eldrazi
Devoid
Flash
Flying
{1}{C}: Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand.
2/1
Crush of Tentacles

Crush of Tentacles {4}{U}{U}

Sorcery
Surge {3}{U}{U}
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Hedron Alignment

Hedron Alignment {2}{U}

Enchantment
Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
{1}{U}: Scry 1.
Oath of Jace

Oath of Jace {2}{U}

Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
"For the sake of the Multiverse, I will keep watch."
Overwhelming Denial

Overwhelming Denial {2}{U}{U}

Instant
Surge {U}{U}
This spell can't be countered.
Counter target spell.
Sphinx of the Final Word

Sphinx of the Final Word {5}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying, hexproof
Instant and sorcery spells you control can't be countered.
He answers questions as readily as he asks them, but his answer is always "no."
5/5