Modern Horizons 2 Promos

Modern Horizons 2 Promos contains 103 cards.
Released: 2021-06-18
Base set size: 103 cards.
Esper Sentinel

Esper Sentinel {W}

Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
The more Esper changes, the more he refuses to.
1/1
Nykthos Paragon

Nykthos Paragon {4}{W}{W}

Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.
4/6
Out of Time

Out of Time {1}{W}{W}

Enchantment
When Out of Time enters the battlefield, untap all creatures, then phase them out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature phased out this way.
Vanishing
Resurgent Belief

Resurgent Belief

Sorcery
(Color indicator: Resurgent Belief is white)
Suspend 2—{1}{W}
Return all enchantment cards from your graveyard to the battlefield.
Sanctifier en-Vec

Sanctifier en-Vec {W}{W}

Creature - Human Cleric
Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
2/2
Search the Premises

Search the Premises {3}{W}

Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate.
"To halt these lurid practices, Geralf must be found and made an example of."
—Inquisitor Delmund
Serra's Emissary

Serra's Emissary {4}{W}{W}{W}

Creature - Angel
Flying
As Serra's Emissary enters the battlefield, choose a card type.
You and creatures you control have protection from the chosen card type.
Where swords fail, faith transcends.
7/7
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Timeless Dragon

Timeless Dragon {3}{W}{W}

Creature - Dragon
Flying
Plainscycling {2}
Eternalize {2}{W}{W}
5/5
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Fractured Sanity

Fractured Sanity {U}{U}{U}

Sorcery
Each opponent mills fourteen cards.
Cycling {1}{U}
When you cycle Fractured Sanity, each opponent mills four cards.
The body grows stronger under stress. The mind does not.
Inevitable Betrayal

Inevitable Betrayal

Sorcery
(Color indicator: Inevitable Betrayal is blue)
Suspend 3—{1}{U}{U}
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Murktide Regent

Murktide Regent {5}{U}{U}

Creature - Dragon
Delve
Flying
Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
3/3
Rise and Shine

Rise and Shine {1}{U}

Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U}
Rishadan Dockhand

Rishadan Dockhand {U}

Creature - Merfolk
Islandwalk
{1}, {T}: Tap target land.
It's not hard to find work in Rishada, so long as you've got a strong back and don't ask too many questions.
1/2
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Suspend

Suspend {U}

Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend.
Time moves in mysterious ways.
Svyelun of Sea and Sky

Svyelun of Sea and Sky {1}{U}{U}

Legendary Creature - Merfolk God
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}.
3/4
Thought Monitor

Thought Monitor {6}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.
2/2
Archon of Cruelty

Archon of Cruelty {6}{B}{B}

Creature - Archon
Flying
Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
Malice spreads on wings of tyranny.
6/6
Damn

Damn {B}{B}

Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W}
Dauthi Voidwalker

Dauthi Voidwalker {B}{B}

Creature - Dauthi Rogue
Shadow
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Magus of the Bridge

Magus of the Bridge {B}{B}{B}

Creature - Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
"The dead know their place."
4/4
Necrogoyf

Necrogoyf {3}{B}{B}

Creature - Lhurgoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness {1}{B}{B}
*/4