The List

Dragonscale Boon

Dragonscale Boon {3}{G}

Instant
Put two +1/+1 counters on target creature and untap it.
"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale."
—Anafenza, khan of the Abzan
Feed the Clan

Feed the Clan {1}{G}

Instant
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.
Hooting Mandrills

Hooting Mandrills {5}{G}

Creature - Ape
Delve
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
Kin-Tree Warden

Kin-Tree Warden {G}

Creature - Human Warrior
{2}: Regenerate this creature.
Morph {G}
"The amber of the tree and the blood of my veins are the same."
1/1
Longshot Squad

Longshot Squad {3}{G}

Creature - Dog Archer
Outlast {1}{G}
Each creature you control with a +1/+1 counter on it has reach.
3/3
Meandering Towershell

Meandering Towershell {3}{G}{G}

Creature - Turtle
Islandwalk
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5/9
Sagu Archer

Sagu Archer {4}{G}

Creature - Snake Archer
Reach
Morph {4}{G}
His arrows whistle like a serpent's hiss.
2/5
Savage Punch

Savage Punch {1}{G}

Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Woolly Loxodon

Woolly Loxodon {5}{G}{G}

Creature - Elephant Warrior
Morph {5}{G}
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
6/7
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Armament Corps

Armament Corps {2}{W}{B}{G}

Creature - Human Soldier
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
4/4
Bear's Companion

Bear's Companion {2}{G}{U}{R}

Creature - Human Warrior
When this creature enters, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."
2/2
Mardu Hordechief

Mardu Hordechief {2}{W}

Creature - Human Warrior
Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
Highspire Mantis

Highspire Mantis {2}{R}{W}

Creature - Insect
Flying, trample
Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.
3/3
Kin-Tree Invocation

Kin-Tree Invocation {B}{G}

Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.
Mantis Rider

Mantis Rider {U}{R}{W}

Creature - Human Monk
Flying, vigilance, haste
Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.
3/3
Mardu Roughrider

Mardu Roughrider {2}{R}{W}{B}

Creature - Orc Warrior
Whenever this creature attacks, target creature can't block this turn.
The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.
5/4
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return this creature to its owner's hand.
{R}: This creature gains haste until end of turn.
4/4
Abzan Falconer

Abzan Falconer {2}{W}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Sorin, Solemn Visitor

Sorin, Solemn Visitor {2}{W}{B}

Legendary Planeswalker - Sorin
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.
[–2]: Create a 2/2 black Vampire creature token with flying.
[–6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
Loyalty:
4
Sultai Charm

Sultai Charm {B}{G}{U}

Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
Sultai Soothsayer

Sultai Soothsayer {2}{B}{G}{U}

Creature - Snake Shaman
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
The naga of the Sultai Brood made deals with dark forces to keep their power.
2/5
Utter End

Utter End {2}{W}{B}

Instant
Exile target nonland permanent.
"I came seeking a challenge. All I found was you."
—Zurgo, khan of the Mardu
Warden of the Eye

Warden of the Eye {2}{U}{R}{W}

Creature - Djinn Wizard
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
3/3
Dragon Throne of Tarkir

Dragon Throne of Tarkir {4}

Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
What once soared high above Tarkir is now reduced to a seat.