Reality Fracture Promos

Reality Fracture Promos contains 96 cards.
Released: 2026-10-02
Base set size: 90 cards.
Emrakul, the Exigent Doom

Emrakul, the Exigent Doom {10}

Legendary Creature - Eldrazi
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
12/12
Enlightened Confidant

Enlightened Confidant {1}{W}

Creature - Kor Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Greatness is earned, not bought.
2/1
Flickering Hound

Flickering Hound {3}{W}

Creature - Dog
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
It roams the halls for truant students, who suddenly find themselves back in class.
2/2
Germinate Recruits

Germinate Recruits {2}{W}

Instant
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.
"Bring me the underperformers. I will make them flourish."
—Kwia Vigorbloom
Guiding Hydra

Guiding Hydra {X}{W}

Creature - Hydra Horror
This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
It hands direction to straying minds.
1/0
Kindred Judgment

Kindred Judgment {5}{W}{W}

Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the light shone, the land flourished, and the dead and vile were washed away.
Loyal Tutor

Loyal Tutor {W}

Instant
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
"We swore to keep watch," Ajani growled through gritted teeth, "and that includes against our own."
Repurposed Enforcer

Repurposed Enforcer {1}{W}

Creature - Human Soldier
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control.
A face half remembered, a form fit to serve.
3/2
Return to the Light Realms

Return to the Light Realms {7}{W}{W}

Sorcery
Return all nonland permanent cards from your graveyard to the battlefield.
"For every living person there are generations of souls reaching out to be remembered."
—Liliana the Faultless
Cruel Calculations

Cruel Calculations {2}{U}

Sorcery
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
"There is no curve. Either you succeeded, or you did not. Either way, this will be informative."
—Uldaros Theorix
Diviner of Victory

Diviner of Victory {U}

Creature - Dwarf Wizard
This creature enters prepared.
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
1/1
Card has other part: Unwind History
Unwind History

Unwind History {1}{U}

Sorcery
Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
Card has other part: Diviner of Victory
Jace's Machinations

Jace's Machinations {2}{U}

Instant
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8.
Seasoned Cryomancer

Seasoned Cryomancer {1}{U}{U}

Creature - Human Wizard
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
{3}{U}{U}, Exile this card from your graveyard: Draw two cards.
2/2
Sphinx of False Conclusions

Sphinx of False Conclusions {2}{U}{U}

Creature - Sphinx Illusion
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
4/2
The Theorist, Jace Beleren

The Theorist, Jace Beleren {2}{U}{U}

Legendary Planeswalker - Jace
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[–2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[–6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Loyalty:
3
Theorist's Proxy

Theorist's Proxy {1}{U}

Creature - Illusion
Flash
When this creature enters, empower Jace 3.
{U}, Sacrifice this creature: The next spell you cast this turn can't be countered.
0/3
Variable Chaser

Variable Chaser {2}{U}

Creature - Human Wizard
Flying, prowess
This creature enters prepared.
2/3
Card has other part: Arc of Fortune
Arc of Fortune

Arc of Fortune {2}{U}

Sorcery
Each player may discard their hand and draw seven cards.
Card has other part: Variable Chaser
Bloodline Recollector

Bloodline Recollector {1}{B}

Creature - Vampire Warlock
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared.
2/2
Card has other part: Ancestral Craving
Ancestral Craving

Ancestral Craving {B}

Instant
Target player draws three cards and loses 3 life.
Card has other part: Bloodline Recollector
Dark Matter Manipulator

Dark Matter Manipulator {B}

Creature - Human Warlock
When this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard.
Theorix has the most instances, by far, of posthumously awarded extra credit.
1/2
Darklight Phoenix

Darklight Phoenix {3}{B}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
Some eclipses never exit totality.
3/2
Extrapolate the Impossible

Extrapolate the Impossible {1}{B}

Sorcery
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
Jace believed that if he could successfully merge the two Multiverses, he would remove the suffering of so many.
Lich's Relic

Lich's Relic {B}

Artifact - Equipment
When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip {2}