Reality Fracture Promos

Verdant Kraken

Verdant Kraken {4}{G}{G}{G}

Creature - Plant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token.
It specializes in natural disorder.
6/6
Aerid Konstrari

Aerid Konstrari {1}{R}{G}{G}

Legendary Creature - Elder Sphinx
Flying
When Aerid Konstrari enters or dies, create a Heartwood token.
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
5/4
Avatar of Burgeoning Echoes

Avatar of Burgeoning Echoes {G}{U}

Creature - Avatar
Landfall — Whenever a land you control enters, empower Jace 2.
Planeswalkers you control have "[–10]: Put a +1/+1 counter on target creature for each land you control."
2/3
Denzilore Fatehold

Denzilore Fatehold {1}{W}{U}{U}

Legendary Creature - Elder Sphinx
Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
3/4
Entrust the Spark

Entrust the Spark {3}{G}{U}

Sorcery
You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
"A spark is power and freedom. Use it better than I did," Jace's voice echoed to Tam.
Frostbite Pyromental

Frostbite Pyromental {U}{R}{R}

Creature - Elemental
Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature.
It's a contradiction in burns.
4/4
Ingris Stingerquill

Ingris Stingerquill {B}{R}{R}

Legendary Creature - Elder Sphinx
Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
1/4
Kwia Vigorbloom

Kwia Vigorbloom {3}{G}{W}{W}

Legendary Creature - Elder Sphinx
Flying, vigilance, lifelink, ward {2}
Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
6/6
Null Summoner

Null Summoner {2}{U}{B}

Creature - Human Warlock
When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
4/2
Proctor of Potential

Proctor of Potential {W}{U}

Creature - Human Cleric
Whenever this creature or another creature you control enters, surveil 1.
{W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn.
3/1
Solarium Sentry

Solarium Sentry {G}{W}

Creature - Cat Soldier
Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.
"I've seen hay fever hit harder than that!"
3/3
Solitary Cell

Solitary Cell {R}{W}

Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
{1}, {T}, Discard a legendary card: Draw a card.
Denied all tools of necromancy, Liliana endured her least favorite feeling: boredom.
Stinging Vitriol

Stinging Vitriol {B}{R}

Sorcery
Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card.
"Confidence is relative. Bolster yours by breaking theirs."
—Ingris Stingerquill
Tenured Tethermage

Tenured Tethermage {1}{R}{G}

Creature - Human Artificer
When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens.
Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.
"Today, you will be learning material repurposing and adaptation. This will be on the test."
1/1
Uldaros Theorix

Uldaros Theorix {3}{U}{B}{B}

Legendary Creature - Elder Sphinx
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs.
5/5
Vindictive Triumph

Vindictive Triumph {W}{B}{B}

Instant
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
As much as Liliana never wanted to see her opaline double again, she had always been loath to prematurely discard a useful tool.
Codie, Ravenous Codex

Codie, Ravenous Codex {3}

Legendary Artifact Creature - Book Construct
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
{W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared.
A font of knowledge for those able to read more than a page of hexed words.
1/4
The Echoverse Fulcrum

The Echoverse Fulcrum {2}

Legendary Artifact
When The Echoverse Fulcrum enters, draw a card, then discard a card.
{5}, {T}, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
The tower transformed to fulfill its true purpose: as a catalyst to merge the old Multiverse with the new.
Deserted Beach

Deserted Beach

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Jace remembered the island. The useless original, the inner refuge. He remembered how twice he found the strength to rebuild himself from nothing.
Hall of Echoes

Hall of Echoes

Land
{T}: Add {C}.
{5}: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
The tunnels below Hexhaven murmur with ripples of first breaths.
Haunted Ridge

Haunted Ridge

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Jace remembered the mage-rings. The first time he touched another's mind. He remembered how powerful his own could be if he were willing to find his limits.
Overgrown Farmland

Overgrown Farmland

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {W}.
Jace remembered the shadows. The inscrutable puzzle, the prisoner in the moon. He remembered how victory could be achieved by choosing not to play.
Rockfall Vale

Rockfall Vale

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
Jace remembered the gate. The dying world, the wanderers who stayed to fight. He remembered how even the most impossible problems had practical solutions.
Roiling Canopy

Roiling Canopy

Land
This land enters tapped.
Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.
{T}: Add {G}.
Jace left slices of his personality trapped in his strongest memories.
Shipwreck Marsh

Shipwreck Marsh

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
Jace remembered the ship. The captain who saw him through. He remembered how losing a part of himself had only made him stronger.