Duskmourn: House of Horror Promos

Duskmourn: House of Horror Promos contains 198 cards.
Released: 2024-09-27
Base set size: 198 cards.
Dazzling Theater

Dazzling Theater {3}{W}

Enchantment - Room
Creature spells you cast have convoke.
Card has other part: Prop Room
Prop Room

Prop Room {2}{W}

Enchantment - Room
Untap each creature you control during each other player's untap step.
Card has other part: Dazzling Theater
Dazzling Theater

Dazzling Theater {3}{W}

Enchantment - Room
Creature spells you cast have convoke.
Card has other part: Prop Room
Prop Room

Prop Room {2}{W}

Enchantment - Room
Untap each creature you control during each other player's untap step.
Card has other part: Dazzling Theater
Dollmaker's Shop

Dollmaker's Shop {1}{W}

Enchantment - Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
Card has other part: Porcelain Gallery
Porcelain Gallery

Porcelain Gallery {4}{W}{W}

Enchantment - Room
Creatures you control have base power and toughness each equal to the number of creatures you control.
Card has other part: Dollmaker's Shop
Dollmaker's Shop

Dollmaker's Shop {1}{W}

Enchantment - Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
Card has other part: Porcelain Gallery
Porcelain Gallery

Porcelain Gallery {4}{W}{W}

Enchantment - Room
Creatures you control have base power and toughness each equal to the number of creatures you control.
Card has other part: Dollmaker's Shop
Enduring Innocence

Enduring Innocence {1}{W}{W}

Enchantment Creature - Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
Enduring Innocence

Enduring Innocence {1}{W}{W}

Enchantment Creature - Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
Ghostly Dancers

Ghostly Dancers {3}{W}{W}

Creature - Spirit
Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2/5
Ghostly Dancers

Ghostly Dancers {3}{W}{W}

Creature - Spirit
Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2/5
Leyline of Hope

Leyline of Hope {2}{W}{W}

Enchantment
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Leyline of Hope

Leyline of Hope {2}{W}{W}

Enchantment
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Overlord of the Mistmoors

Overlord of the Mistmoors {5}{W}{W}

Enchantment Creature - Avatar Horror
Impending 4—{2}{W}{W}
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
6/6
Overlord of the Mistmoors

Overlord of the Mistmoors {5}{W}{W}

Enchantment Creature - Avatar Horror
Impending 4—{2}{W}{W}
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
6/6
Reluctant Role Model

Reluctant Role Model {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
2/2
Reluctant Role Model

Reluctant Role Model {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
2/2
Split Up

Split Up {1}{W}{W}

Sorcery
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
"Don't be a wimp. We'll cover more ground this way."
—Rian, former survivor
Split Up

Split Up {1}{W}{W}

Sorcery
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
"Don't be a wimp. We'll cover more ground this way."
—Rian, former survivor
Toby, Beastie Befriender

Toby, Beastie Befriender {2}{W}

Legendary Creature - Human Wizard
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."
1/1
Toby, Beastie Befriender

Toby, Beastie Befriender {2}{W}

Legendary Creature - Human Wizard
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."
1/1
Unidentified Hovership

Unidentified Hovership {1}{W}{W}

Artifact - Vehicle
Flying
When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.
When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
2/2
Unidentified Hovership

Unidentified Hovership {1}{W}{W}

Artifact - Vehicle
Flying
When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.
When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
2/2
The Wandering Rescuer

The Wandering Rescuer {3}{W}{W}

Legendary Creature - Human Samurai Noble
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
3/4