Duskmourn: House of Horror Promos

Screaming Nemesis

Screaming Nemesis {2}{R}

Creature - Spirit
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
She sees the faces of those who wronged her in everyone she encounters.
3/3
Screaming Nemesis

Screaming Nemesis {2}{R}

Creature - Spirit
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
She sees the faces of those who wronged her in everyone she encounters.
3/3
Waltz of Rage

Waltz of Rage {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
The melody was all in her head, but she'd always preferred to dance alone.
Waltz of Rage

Waltz of Rage {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
The melody was all in her head, but she'd always preferred to dance alone.
Balustrade Wurm

Balustrade Wurm {3}{G}{G}

Creature - Wurm
This spell can't be countered.
Trample, haste
Delirium{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
5/5
Balustrade Wurm

Balustrade Wurm {3}{G}{G}

Creature - Wurm
This spell can't be countered.
Trample, haste
Delirium{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
5/5
Enduring Vitality

Enduring Vitality {1}{G}{G}

Enchantment Creature - Elk Glimmer
Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
3/3
Enduring Vitality

Enduring Vitality {1}{G}{G}

Enchantment Creature - Elk Glimmer
Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
3/3
Hauntwoods Shrieker

Hauntwoods Shrieker {1}{G}{G}

Creature - Beast Mutant
Whenever Hauntwoods Shrieker attacks, manifest dread.
{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
3/3
Hauntwoods Shrieker

Hauntwoods Shrieker {1}{G}{G}

Creature - Beast Mutant
Whenever Hauntwoods Shrieker attacks, manifest dread.
{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
3/3
Hedge Shredder

Hedge Shredder {2}{G}{G}

Artifact - Vehicle
Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1
5/5
Hedge Shredder

Hedge Shredder {2}{G}{G}

Artifact - Vehicle
Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1
5/5
Kona, Rescue Beastie

Kona, Rescue Beastie {3}{G}

Legendary Creature - Beast Survivor
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.
She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.
4/3
Kona, Rescue Beastie

Kona, Rescue Beastie {3}{G}

Legendary Creature - Beast Survivor
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.
She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.
4/3
Leyline of Mutation

Leyline of Mutation {2}{G}{G}

Enchantment
If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.
Leyline of Mutation

Leyline of Mutation {2}{G}{G}

Enchantment
If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.
Omnivorous Flytrap

Omnivorous Flytrap {2}{G}

Creature - Plant
Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
2/4
Omnivorous Flytrap

Omnivorous Flytrap {2}{G}

Creature - Plant
Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
2/4
Overlord of the Hauntwoods

Overlord of the Hauntwoods {3}{G}{G}

Enchantment Creature - Avatar Horror
Impending 4—{1}{G}{G}
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
6/5
Overlord of the Hauntwoods

Overlord of the Hauntwoods {3}{G}{G}

Enchantment Creature - Avatar Horror
Impending 4—{1}{G}{G}
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
6/5
Twitching Doll

Twitching Doll {1}{G}

Artifact Creature - Spider Toy
{T}: Add one mana of any color. Put a nest counter on Twitching Doll.
{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.
2/2
Twitching Doll

Twitching Doll {1}{G}

Artifact Creature - Spider Toy
{T}: Add one mana of any color. Put a nest counter on Twitching Doll.
{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.
2/2
Tyvar, the Pummeler

Tyvar, the Pummeler {1}{G}{G}

Legendary Creature - Elf Warrior
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.
{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
"They just keep coming and coming—perfect for my morning workout!"
3/3
Tyvar, the Pummeler

Tyvar, the Pummeler {1}{G}{G}

Legendary Creature - Elf Warrior
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.
{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
"They just keep coming and coming—perfect for my morning workout!"
3/3
Valgavoth's Onslaught

Valgavoth's Onslaught {X}{X}{G}

Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures.
Tyvar and the Wanderer were done running.