Duskmourn: House of Horror Promos

Roaring Furnace

Roaring Furnace {1}{R}

Enchantment - Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
Card has other part: Steaming Sauna
Steaming Sauna

Steaming Sauna {3}{U}{U}

Enchantment - Room
You have no maximum hand size.
At the beginning of your end step, draw a card.
Card has other part: Roaring Furnace
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3
Undead Sprinter

Undead Sprinter {B}{R}

Creature - Zombie
Trample, haste
You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.
Farley had always been the fastest on the track team. But no one was cheering anymore.
2/2
Undead Sprinter

Undead Sprinter {B}{R}

Creature - Zombie
Trample, haste
You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.
Farley had always been the fastest on the track team. But no one was cheering anymore.
2/2
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
Winter, Misanthropic Guide

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
3/4
Winter, Misanthropic Guide

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
3/4
Zimone, All-Questioning

Zimone, All-Questioning {1}{G}{U}

Legendary Creature - Human Wizard
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.
1/1
Zimone, All-Questioning

Zimone, All-Questioning {1}{G}{U}

Legendary Creature - Human Wizard
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.
1/1
Dissection Tools

Dissection Tools {5}

Artifact - Equipment
When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Dissection Tools

Dissection Tools {5}

Artifact - Equipment
When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Ghost Vacuum

Ghost Vacuum {1}

Artifact
{T}: Exile target card from a graveyard.
{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Ghost Vacuum

Ghost Vacuum {1}

Artifact
{T}: Exile target card from a graveyard.
{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Marvin, Murderous Mimic

Marvin, Murderous Mimic {2}

Legendary Artifact Creature - Toy
Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.
In a moment of bloodthirsty whimsy, a razorkin once picked up a ventriloquist's puppet and used it to terrorize a survivor. Now it hunts on its own, with no one pulling its strings.
2/2
Marvin, Murderous Mimic

Marvin, Murderous Mimic {2}

Legendary Artifact Creature - Toy
Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.
In a moment of bloodthirsty whimsy, a razorkin once picked up a ventriloquist's puppet and used it to terrorize a survivor. Now it hunts on its own, with no one pulling its strings.
2/2
Blazemire Verge

Blazemire Verge

Land
{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.
Blazemire Verge

Blazemire Verge

Land
{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.
Floodfarm Verge

Floodfarm Verge

Land
{T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island.
Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
Floodfarm Verge

Floodfarm Verge

Land
{T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island.
Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
Gloomlake Verge

Gloomlake Verge

Land
{T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp.
Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
Gloomlake Verge

Gloomlake Verge

Land
{T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp.
Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
Hushwood Verge

Hushwood Verge

Land
{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.