Battle for Baldur's Gate Promos

Vexing Puzzlebox

Vexing Puzzlebox {3}

Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.
{T}: Add one mana of any color. Roll a d20.
{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
Bountiful Promenade

Bountiful Promenade

Land
Bountiful Promenade enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Servants tend to the garden meticulously, ensuring that Upper City residents aren't bothered by the messier parts of nature.
Luxury Suite

Luxury Suite

Land
Luxury Suite enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
In opulent chambers behind closed doors, dynasties are made and broken with but a few murmured words.
Morphic Pool

Morphic Pool

Land
Morphic Pool enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
No one really knows how deep the waters go beneath Undercity, nor what amorphous horrors lurk within.
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Gale stared into the pool and saw a stranger. The similarities were uncanny, but it was not him.
Sea of Clouds

Sea of Clouds

Land
Sea of Clouds enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
A shoreless sea extends to every horizon, sharing its beauty only with those who can fly high enough to see it.
Spire Garden

Spire Garden

Land
Spire Garden enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
The village's name was long forgotten, its crumbling ruins a monument to the fragility of civilization.