Battle for Baldur's Gate Promos

Shameless Charlatan

Shameless Charlatan {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
You see your next disguise in every stranger's smile.
Tomb of Horrors Adventurer

Tomb of Horrors Adventurer {5}{U}

Creature - Elf Monk
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies.
4/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Volo, Itinerant Scholar

Volo, Itinerant Scholar {2}{U}

Legendary Creature - Human Wizard
When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."
{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
2/3
Wizards of Thay

Wizards of Thay {3}{U}

Creature - Human Wizard
Myriad
Instant and sorcery spells you cast cost {1} less to cast.
You may cast sorcery spells as though they had flash.
3/3
Altar of Bhaal

Altar of Bhaal {1}{B}

Artifact
{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Card has other part: Bone Offering
Bone Offering

Bone Offering {2}{B}

Sorcery - Adventure
Create a tapped 4/1 black Skeleton creature token with menace.
Card has other part: Altar of Bhaal
Ancient Brass Dragon

Ancient Brass Dragon {5}{B}{B}

Creature - Elder Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
Astarion's Thirst

Astarion's Thirst {3}{B}

Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
"Stop bleeding. It's distracting."
—Astarion, the Decadent
Blood Money

Blood Money {5}{B}{B}

Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
For the patriar class, wealth is in the blood.
Call to the Void

Call to the Void {4}{B}

Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Bhaal's mortal children carried within them a darkness that, left unchecked, would devour them all.
Cultist of the Absolute

Cultist of the Absolute {B}

Legendary Enchantment - Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
You embrace power at any cost, and if it consumes you, so be it.
Elder Brain

Elder Brain {5}{B}{B}

Creature - Horror
Menace
Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
6/6
Eldritch Pact

Eldritch Pact {6}{B}

Sorcery
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
The Night Serpent tasted the warlock's ambition and savored the dark hunger in her soul.
Intellect Devourer

Intellect Devourer {3}{B}

Creature - Horror
Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
2/4
Pact Weapon

Pact Weapon {3}{B}

Artifact - Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Ravenloft Adventurer

Ravenloft Adventurer {3}{B}

Creature - Human Rogue Assassin
When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Shadowheart, Dark Justiciar

Shadowheart, Dark Justiciar {3}{B}

Legendary Creature - Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background
"Shar's will shall be done. As sure as night will fall."
3/4
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}

Creature - Elder Dragon
Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Balor

Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact.
• Balor deals damage to target opponent equal to the number of cards in their hand.
5/5
Balor

Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact.
• Balor deals damage to target opponent equal to the number of cards in their hand.
5/5
Caves of Chaos Adventurer

Caves of Chaos Adventurer {3}{R}

Creature - Human Barbarian
Trample
When Caves of Chaos Adventurer enters the battlefield, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Caves of Chaos Adventurer

Caves of Chaos Adventurer {3}{R}

Creature - Human Barbarian
Trample
When Caves of Chaos Adventurer enters the battlefield, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Descent into Avernus

Descent into Avernus {2}{R}

Enchantment
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
Elturel Survivors

Elturel Survivors {3}{R}

Creature - Tiefling Peasant
Trample, myriad
As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.
They fought with the desperate courage of those who have nothing left to lose.
0/4
Firbolg Flutist

Firbolg Flutist {4}{R}{R}

Creature - Giant Bard
Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn.
4/4