Battle for Baldur's Gate Promos

Karlach, Fury of Avernus

Karlach, Fury of Avernus {4}{R}

Legendary Creature - Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background
5/4
Popular Entertainer

Popular Entertainer {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."
The last thing anyone would describe you as is shy. You love the spotlight, and it loves you back.
Storm King's Thunder

Storm King's Thunder {X}{R}{R}{R}

Instant
When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
"I alone am worthy to decide where lighting strikes."
—Hekaton, storm giant king
Wand of Wonder

Wand of Wonder {3}{R}

Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
Wrathful Red Dragon

Wrathful Red Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
"We'll put it all back! The gems, the gold, the chalice that would've looked great on my mantle; we'll put everythi—"
5/5
Wyll, Blade of Frontiers

Wyll, Blade of Frontiers {1}{R}

Legendary Creature - Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
Choose a Background
1/1
Wyll's Reversal

Wyll's Reversal {2}{R}

Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Ancient Bronze Dragon

Ancient Bronze Dragon {5}{G}{G}

Creature - Elder Dragon
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7/7
Barroom Brawl

Barroom Brawl {1}{G}

Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
"I'll see your three dragons and raise you two fists!"
Bramble Sovereign

Bramble Sovereign {2}{G}{G}

Creature - Dryad
Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Life runs wild amid the tangled branches.
4/4
Earthquake Dragon

Earthquake Dragon {14}{G}

Creature - Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control.
Flying, trample
{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
Related card: Earthquake Dragon (Alchemy)
Jaheira, Friend of the Forest

Jaheira, Friend of the Forest {2}{G}

Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."
Choose a Background
"The Harpers' movement grows, but it needs sunlight to blossom. We can be that light."
2/3
Jaheira's Respite

Jaheira's Respite {4}{G}

Instant
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Majestic Genesis

Majestic Genesis {6}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Monster Manual

Monster Manual {3}{G}

Artifact
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
The detail really makes the monsters jump off the page.
Card has other part: Zoological Study
Zoological Study

Zoological Study {2}{G}

Sorcery - Adventure
Mill five cards, then return a creature card milled this way to your hand.
The detail really makes the monsters jump off the page.
Card has other part: Monster Manual
Owlbear Cub

Owlbear Cub {2}{G}

Creature - Bird Bear
Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
3/3
Raised by Giants

Raised by Giants {5}{G}

Legendary Enchantment - Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Your parents taught you that strength can be nurtured and honed, no matter one's size.
Traverse the Outlands

Traverse the Outlands {4}{G}

Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
"By the time you've seen it all, all have already changed."
—Wandering treant, name unknown
Undermountain Adventurer

Undermountain Adventurer {3}{G}

Creature - Giant Warrior
Vigilance
When Undermountain Adventurer enters the battlefield, you take the initiative.
{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Alaundo the Seer

Alaundo the Seer {2}{G}{U}

Legendary Creature - Human Shaman
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
3/5
Astarion, the Decadent

Astarion, the Decadent {4}{W}{B}

Legendary Creature - Vampire Elf Rogue
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
4/4
Baba Lysaga, Night Witch

Baba Lysaga, Night Witch {1}{B}{G}

Legendary Creature - Human Warlock
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
Better the cold night than her warm hospitality.
3/3
Bane, Lord of Darkness

Bane, Lord of Darkness {1}{W}{U}{B}

Legendary Creature - God
As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
5/2
Bhaal, Lord of Murder

Bhaal, Lord of Murder {2}{B}{R}{G}

Legendary Creature - God
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
4/4