Battle for Zendikar Promos

Battle for Zendikar Promos contains 89 cards.
Released: 2015-10-02
Individual cards released between 2015-10-02 and 2021-08-06.
Base set size: 89 cards.
Blight Herder

Blight Herder {5}

Creature - Eldrazi Processor
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
4/5
Blight Herder

Blight Herder {5}

Creature - Eldrazi Processor
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
4/5
Conduit of Ruin

Conduit of Ruin {6}

Creature - Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs {2} less to cast.
5/5
Desolation Twin

Desolation Twin {10}

Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
Endless One

Endless One {X}

Creature - Eldrazi
Endless One enters with X +1/+1 counters on it.
It embodies all possible meanings of the word "infinite."
0/0
Gruesome Slaughter

Gruesome Slaughter {6}

Sorcery
Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.
Oblivion Sower

Oblivion Sower {6}

Creature - Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
The Eldrazi hunger without limit and consume without pause.
5/8
Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger {10}

Legendary Creature - Eldrazi
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
A force as voracious as time itself.
10/10
Void Winnower

Void Winnower {9}

Creature - Eldrazi
Your opponents can't cast spells with even mana values.
Your opponents can't block with creatures with even mana values.
"Have you ever seen a world fall to its knees? Watch, and learn."
—Ob Nixilis
11/9
Void Winnower

Void Winnower {9}

Creature - Eldrazi
Your opponents can't cast spells with even mana values.
Your opponents can't block with creatures with even mana values.
"Have you ever seen a world fall to its knees? Watch, and learn."
—Ob Nixilis
11/9
Emeria Shepherd

Emeria Shepherd {5}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4
Felidar Sovereign

Felidar Sovereign {4}{W}{W}

Creature - Cat Beast
Vigilance
Lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
It surveys the withering landscape, waiting for a victory only it can see.
4/6
Gideon, Ally of Zendikar

Gideon, Ally of Zendikar {2}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[–4]: You get an emblem with "Creatures you control get +1/+1."
Loyalty:
4
Hero of Goma Fada

Hero of Goma Fada {4}{W}

Creature - Human Knight Ally
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
Hero of Goma Fada

Hero of Goma Fada {4}{W}

Creature - Human Knight Ally
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
Lantern Scout

Lantern Scout {2}{W}

Creature - Human Scout Ally
Rally — Whenever Lantern Scout or another Ally you control enters, creatures you control gain lifelink until end of turn.
Hedron lanterns fend off more than just the darkness.
3/2
Planar Outburst

Planar Outburst {3}{W}{W}

Sorcery
Destroy all nonland creatures.
Awaken 4—{5}{W}{W}{W}
Quarantine Field

Quarantine Field {X}{X}{W}{W}

Enchantment
Quarantine Field enters with X isolation counters on it.
When Quarantine Field enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Drowner of Hope

Drowner of Hope {5}{U}

Creature - Eldrazi
Devoid
When Drowner of Hope enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Sacrifice an Eldrazi Scion: Tap target creature.
5/5
Drowner of Hope

Drowner of Hope {5}{U}

Creature - Eldrazi
Devoid
When Drowner of Hope enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Sacrifice an Eldrazi Scion: Tap target creature.
5/5
Exert Influence

Exert Influence {4}{U}

Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
"I can't control its mind—I'm not even sure it has one. But I can dominate its will."
Guardian of Tazeem

Guardian of Tazeem {3}{U}{U}

Creature - Sphinx
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4/5
Part the Waterveil

Part the Waterveil {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U}
Prism Array

Prism Array {4}{U}

Enchantment
Converge — Prism Array enters with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3.