Phyrexia: All Will Be One Commander

Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
Related card: Tower Winder
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Forgotten Cave

Forgotten Cave

Land
Forgotten Cave enters tapped.
{T}: Add {R}.
Cycling {R}
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Furycalm Snarl

Furycalm Snarl

Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped.
{T}: Add {R} or {W}.
A seething locus of reverent rage.
Karn's Bastion

Karn's Bastion

Land
{T}: Add {C}.
{4}, {T}: Proliferate.
"I can't protect everyone here. But those I can, I will."
—Karn
Kher Keep

Kher Keep

Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"I swear, for every one Prossh devours, three more pop out of a hole somewhere."
—Jaya Ballard
Related card: Kobolds of Kher Keep
Krosan Verge

Krosan Verge

Land
Krosan Verge enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Necroblossom Snarl

Necroblossom Snarl

Land
As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters tapped.
{T}: Add {W}.
Cycling {W}
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Slayers' Stronghold

Slayers' Stronghold

Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every hour of the day so that night may never fall within its walls.
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
On Otaria, peace and harmony are rare. Places that provide both are cherished.
Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Temple of Malady

Temple of Malady

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {G}.
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Temple of Silence

Temple of Silence

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {B}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
Temple of Triumph

Temple of Triumph

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {W}.
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.