Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Each monstrosity that fails to kill him expands his conjured arsenal.