March of the Machine

Swordsworn Cavalier

Swordsworn Cavalier {1}{W}

Creature - Human Knight
Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.
The Royal Knights of Belenon are equally practiced in courtesy and combat.
3/1
Tarkir Duneshaper
Burnished Dunestomper

Tarkir Duneshaper {W}

Creature - Dog Warrior
{4}{G/P}: Transform Tarkir Duneshaper. Activate only as a sorcery.
"Obey the teachings of the dragonlords, for they provide all. They grant us magic and safety, and in return we offer respect."
—Baihir, Dromoka mage
1/2
Card has other part: Burnished Dunestomper
Burnished Dunestomper
Tarkir Duneshaper

Burnished Dunestomper

Creature - Phyrexian Dog Warrior
(Color indicator: Burnished Dunestomper is white and green)
Trample
"Your precious dragonlords repressed your instincts, cur. You were born a hunter. Evolve, and hunt again."
—Benzir, archdruid of Temple Might
4/3
Card has other part: Tarkir Duneshaper
Tiller of Flesh

Tiller of Flesh {3}{W}

Creature - Phyrexian Knight
Whenever you cast a spell that targets one or more permanents, incubate 2.
2/4
Zhalfirin Lancer

Zhalfirin Lancer {2}{W}

Creature - Human Knight
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
The Phyrexians armored themselves against blades, fire, and every conjuration they could think of. She brought a war rhino.
3/3
Artistic Refusal

Artistic Refusal {4}{U}{U}

Instant
Convoke
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.
Errant wouldn't allow anything to stop her from decorating the streets of New Capenna.
Assimilate Essence

Assimilate Essence {1}{U}

Instant
Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2.
"You have no viable escape vector. Cease your resistance and accept perfection."
Astral Wingspan

Astral Wingspan {4}{U}

Enchantment - Aura
Convoke
Enchant creature
When Astral Wingspan enters the battlefield, draw a card.
Enchanted creature gets +2/+2 and has flying.
Captive Weird
Compleated Conjurer

Captive Weird {U}

Creature - Weird
Defender
{3}{R/P}: Transform Captive Weird. Activate only as a sorcery.
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
1/3
Card has other part: Compleated Conjurer
Compleated Conjurer
Captive Weird

Compleated Conjurer

Creature - Phyrexian Weird
(Color indicator: Compleated Conjurer is blue and red)
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
The Furnace Host saw no need for such caution.
3/3
Card has other part: Captive Weird
Change the Equation

Change the Equation {1}{U}

Instant
Choose one —
• Counter target spell with mana value 2 or less.
• Counter target red or green spell with mana value 6 or less.
"It's not your fault. Strixhaven taught you an imperfect premise. Okay, the imperfect execution was your fault."
Chrome Host Seedshark

Chrome Host Seedshark {2}{U}

Creature - Phyrexian Shark
Flying
Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value.
2/4
Complete the Circuit

Complete the Circuit {5}{U}

Instant
Convoke
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Corruption of Towashi

Corruption of Towashi {4}{U}

Enchantment
When Corruption of Towashi enters the battlefield, incubate 4.
Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn.
Disturbing Conversion

Disturbing Conversion {1}{U}

Enchantment - Aura
Flash
Enchant creature
When Disturbing Conversion enters the battlefield, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Ephara's Dispersal

Ephara's Dispersal {2}{U}

Instant
This spell costs {2} less to cast if it targets an attacking creature.
Return target creature to its owner's hand. Surveil 2.
Expedition Lookout

Expedition Lookout {1}{U}

Creature - Merfolk Rogue
Defender
As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked.
Skills honed on perilous treasure hunts helped Zendikar's adventurers stay a crucial step ahead of their Phyrexian foes.
2/3
Eyes of Gitaxias

Eyes of Gitaxias {2}{U}

Sorcery
Incubate 3.
Draw a card.
No longer bound by the myopic limitations of flesh, Ekken would truly see the realms.
Faerie Mastermind

Faerie Mastermind {1}{U}

Creature - Faerie Rogue
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
Yuta Takahashi, World Champion XXVII
2/1
Furtive Analyst

Furtive Analyst {2}{U}

Creature - Human Wizard
Vigilance
{2}, {T}: Draw a card, then discard a card.
Where had she first seen that symbol? She usually took such detailed notes, but her memory of it was like a fading nightmare.
1/4
Halo-Charged Skaab

Halo-Charged Skaab {4}{U}

Creature - Zombie
When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library.
Innistrad's stitchers were practiced at incorporating magical substances into undead creations.
4/4
Invasion of Arcavios
Invocation of the Founders

Invasion of Arcavios {3}{U}{U}

Battle - Siege
When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Defense: 7
Card has other part: Invocation of the Founders
Invocation of the Founders
Invasion of Arcavios

Invocation of the Founders

Enchantment
(Color indicator: Invocation of the Founders is blue)
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
No professors, no grades, no room for mistakes.
Card has other part: Invasion of Arcavios
Invasion of Kamigawa
Rooftop Saboteurs

Invasion of Kamigawa {3}{U}

Battle - Siege
When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it.
Defense: 4
Card has other part: Rooftop Saboteurs
Rooftop Saboteurs
Invasion of Kamigawa

Rooftop Saboteurs

Creature - Moonfolk Ninja
(Color indicator: Rooftop Saboteurs is blue)
Flying
Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
The pace of Kamigawa's development meant that Jin-Gitaxias's intel was already outdated when the invaders arrived.
2/3
Card has other part: Invasion of Kamigawa