Modern Masters 2017

Mizzium Mortars

Mizzium Mortars {1}{R}

Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R}
Mogg Flunkies

Mogg Flunkies {1}{R}

Creature - Goblin
This creature can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
Molten Rain

Molten Rain {1}{R}{R}

Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
It came as a cruel answer to the farmers' prayers.
Mudbutton Torchrunner

Mudbutton Torchrunner {2}{R}

Creature - Goblin Warrior
When this creature dies, it deals 3 damage to any target.
The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.
1/1
Past in Flames

Past in Flames {3}{R}

Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R}
Pyrewild Shaman

Pyrewild Shaman {2}{R}

Creature - Goblin Shaman
Bloodrush{1}{R}, Discard this creature: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this creature is in your graveyard, you may pay {3}. If you do, return this creature to your hand.
3/1
Pyroclasm

Pyroclasm {1}{R}

Sorcery
Pyroclasm deals 2 damage to each creature.
"Who'd want to ignite things one at a time?"
—Chandra Nalaar
Pyromancer Ascension

Pyromancer Ascension {1}{R}

Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.
Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Rubblebelt Maaka

Rubblebelt Maaka {3}{R}

Creature - Cat
Bloodrush{R}, Discard this creature: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
3/3
Scorched Rusalka

Scorched Rusalka {R}

Creature - Spirit
{R}, Sacrifice a creature: this creature deals 1 damage to target player or planeswalker.
Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
1/1
Scourge Devil

Scourge Devil {4}{R}

Creature - Devil
When this creature enters, creatures you control get +1/+0 until end of turn.
Unearth {2}{R}
3/3
Skirsdag Cultist

Skirsdag Cultist {2}{R}{R}

Creature - Human Shaman
{R}, {T}, Sacrifice a creature: this creature deals 2 damage to any target.
"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"
2/2
Thunderous Wrath

Thunderous Wrath {4}{R}{R}

Instant
Thunderous Wrath deals 5 damage to any target.
Miracle {R}
Traitorous Instinct

Traitorous Instinct {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.
Vithian Stinger

Vithian Stinger {2}{R}

Creature - Human Shaman
{T}: this creature deals 1 damage to any target.
Unearth {1}{R}
0/1
Zealous Conscripts

Zealous Conscripts {4}{R}

Creature - Human Warrior
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3/3
Arachnus Spinner

Arachnus Spinner {5}{G}

Creature - Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5/7
Related card: Arachnus Web
Arachnus Web

Arachnus Web {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this enchantment.
Related card: Arachnus Spinner
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
Baloth Cage Trap

Baloth Cage Trap {3}{G}{G}

Instant - Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5/5
Death-Hood Cobra

Death-Hood Cobra {1}{G}

Creature - Phyrexian Snake
{1}{G}: this creature gains reach until end of turn.
{1}{G}: this creature gains deathtouch until end of turn.
"Size alone does not guarantee survival."
—Vorinclex, Voice of Hunger
2/2
Druid's Deliverance

Druid's Deliverance {1}{G}

Instant
Prevent all combat damage that would be dealt to you this turn. Populate.
"So many oppose us, but we are the reed that bends without breaking."
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.