Murders at Karlov Manor

Aurelia's Vindicator

Aurelia's Vindicator {2}{W}{W}

Creature - Angel
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
4/2
Delney, Streetwise Lookout

Delney, Streetwise Lookout {2}{W}

Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
CHARISMATIC AND WELL CONNECTED. KNOWS THEIR WORTH AND CHARGES ACCORDINGLY.
2/2
Conspiracy Unraveler

Conspiracy Unraveler {5}{U}{U}

Creature - Sphinx Detective
Flying
You may collect evidence 10 rather than pay the mana cost for spells you cast.
INVARIABLY REACHES THE CORRECT CONCLUSION. CANNOT BE RUSHED.
6/6
Massacre Girl, Known Killer

Massacre Girl, Known Killer {2}{B}{B}

Legendary Creature - Human Assassin
Menace
Creatures you control have wither.
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
4/4
Incinerator of the Guilty

Incinerator of the Guilty {4}{R}{R}

Creature - Dragon
Flying, trample
Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls.
6/6
The Pride of Hull Clade

The Pride of Hull Clade {10}{G}

Legendary Creature - Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
2/15
Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice {2}{R}{W}

Legendary Creature - Spirit Detective
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it.
2/4
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth {1}{W}{U}

Legendary Creature - Human Detective
Vigilance
When Alquist Proft, Master Sleuth enters, investigate.
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
3/3
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature - Mole God
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
8/4
Etrata, Deadly Fugitive

Etrata, Deadly Fugitive {1}{U}{B}

Legendary Creature - Vampire Assassin
Deathtouch
Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
1/4
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos {4}{B}{R}

Legendary Creature - Demon
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
AN ACTUAL SIGNATORY OF THE ORIGINAL GUILDPACT. OVER 10,000 YEARS OLD, BUT DOESN'T LOOK A DAY OVER 2,500.
6/6
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
4/4
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma {2}{G}{U}

Legendary Creature - Elf Ooze Wizard
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand.
• Put a +1/+1 counter on each colorless creature you control.
3/4
No Witnesses

No Witnesses {2}{W}{W}

Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures.
When cunning fails, there's always violence.
Tenth District Hero

Tenth District Hero {1}{W}

Creature - Human
{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
2/3
Unyielding Gatekeeper

Unyielding Gatekeeper {1}{W}

Creature - Elephant Cleric
Disguise {1}{W}
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
3/2
Coveted Falcon

Coveted Falcon {1}{U}{U}

Artifact Creature - Bird
Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise {1}{U}
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
1/4
Cryptic Coat

Cryptic Coat {2}{U}

Artifact - Equipment
When Cryptic Coat enters, cloak the top card of your library, then attach Cryptic Coat to it.
Equipped creature gets +1/+0 and can't be blocked.
{1}{U}: Return Cryptic Coat to its owner's hand.
Lost in the Maze

Lost in the Maze {X}{U}{U}

Enchantment
Flash
When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control.
Tapped creatures you control have hexproof.
Proft's Eidetic Memory

Proft's Eidetic Memory {1}{U}

Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Steamcore Scholar

Steamcore Scholar {2}{U}

Creature - Weird Detective
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
"Hm. That's weird."
2/2
Barbed Servitor

Barbed Servitor {3}{B}

Artifact Creature - Construct
Indestructible
When Barbed Servitor enters, suspect it.
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
1/1
Deadly Cover-Up

Deadly Cover-Up {3}{B}{B}

Sorcery
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Hunted Bonebrute

Hunted Bonebrute {2}{B}

Creature - Skeleton Beast
Menace
When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise {1}{B}
6/2
Illicit Masquerade

Illicit Masquerade {3}{B}

Enchantment
Flash
When Illicit Masquerade enters, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.