Mirage

Merfolk Seer

Merfolk Seer {2}{U}

Creature - Merfolk Wizard
When this creature dies, you may pay {1}{U}. If you do, draw a card.
The sea leaves no room for tears.
—Zhalfirin adage
2/2
Mind Bend

Mind Bend {U}

Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another.
Mind Harness

Mind Harness {U}

Enchantment - Aura
Enchant red or green creature
Cumulative upkeep {1}
You control enchanted creature.
Centuries ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence.
Mist Dragon

Mist Dragon {4}{U}{U}

Creature - Dragon
{0}: This creature gains flying.
{0}: This creature loses flying.
{3}{U}{U}: This creature phases out.
"Across the plains, farmers who braved the mists began to vanish. Most blamed the goblins; none guessed the truth."
—Hakim, Loreweaver
4/4
Mystical Tutor

Mystical Tutor {U}

Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless."
—Afari, Tales
Political Trickery

Political Trickery {2}{U}

Sorcery
Exchange control of target land you control and target land an opponent controls.
"Politics is a game—move a stone here, move a stone there—except sometimes the stones bleed."
—Shauku, Endbringer
Polymorph

Polymorph {3}{U}

Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
"Ahh! Opposable digits!"
Power Sink

Power Sink {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Prismatic Lace

Prismatic Lace {U}

Instant
Target permanent becomes the color or colors of your choice.
Psychic Transfer

Psychic Transfer {4}{U}

Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
"The memory of your existence will fade like the final stars of morning."
—Kaervek
Ray of Command

Ray of Command {3}{U}

Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
Reality Ripple

Reality Ripple {1}{U}

Instant
Target artifact, creature, or land phases out.
"Can you prepare for the unexpected? No, you cannot. You can prepare only to be surprised."
—Teferi
Reality Ripple

Reality Ripple {1}{U}

Instant
Target artifact, creature, or land phases out.
Sandbar Crocodile

Sandbar Crocodile {4}{U}

Creature - Crocodile
Phasing
"We've run aground sandbars before, but today, a sandbar ran aground us."
—Kipkemboi, Kukemssa pirate
6/5
Sapphire Charm

Sapphire Charm {U}

Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out.
Sea Scryer

Sea Scryer {1}{U}

Creature - Merfolk Wizard
{T}: Add {C}.
{1}, {T}: Add {U}.
1/1
Shaper Guildmage

Shaper Guildmage {U}

Creature - Human Wizard
{W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
Shape this world in Zhalfir's image.
—Shaper Guild maxim
1/1
Shimmer

Shimmer {2}{U}{U}

Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing.
To buy unseen land, pay in unseen coin.
—Suq'Ata maxim
Soar

Soar {1}{U}

Enchantment - Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
"Would you give up your hands to fly? That is what the birds have done."
—The One Thousand Questions
Suq'Ata Firewalker

Suq'Ata Firewalker {1}{U}{U}

Creature - Human Wizard
This creature can't be the target of red spells or abilities from red sources.
{T}: This creature deals 1 damage to any target.
"Comfortable even in a furnace? I've never met one who'd accept my wager."
—Talibah, embermage
0/1
Taniwha

Taniwha {3}{U}{U}

Legendary Creature - Serpent
Trample
Phasing
At the beginning of your upkeep, all lands you control phase out.
"Taniwha rolls in its sleep, and the land is awash with the waves."
—Poetics of Hanan
7/7
Teferi's Curse

Teferi's Curse {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent has phasing.
"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
—Teferi
Teferi's Drake

Teferi's Drake {2}{U}

Creature - Drake
Flying
Phasing
"We threw dried fruit to the drakes that rode the air, streaming along the Weatherlight's side as we sailed amidst the clouds."
—Sisay, Captain of the Weatherlight
3/2
Teferi's Imp

Teferi's Imp {2}{U}

Creature - Imp
Flying
Phasing
Whenever this creature phases out, discard a card.
Whenever this creature phases in, draw a card.
Made you look.
1/1
Thirst

Thirst {2}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice this Aura unless you pay {U}.
The first of the Thousand Deaths.
Related card: Melancholy