Modern Horizons

Serra the Benevolent

Serra the Benevolent {2}{W}{W}

Legendary Planeswalker - Serra
[+2]: Creatures you control with flying get +1/+1 until end of turn.
[–3]: Create a 4/4 white Angel creature token with flying and vigilance.
[–6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Loyalty:
4
Settle Beyond Reality

Settle Beyond Reality {4}{W}

Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Two taken, two judged, one returned.
Shelter

Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Good strategists seize opportunities. Great strategists make their own.
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain {2}{W}

Legendary Creature - Human Soldier
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
2/2
Soul-Strike Technique

Soul-Strike Technique {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library.
Splicer's Skill

Splicer's Skill {2}{W}

Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery {3}{W}
Stirring Address

Stirring Address {1}{W}

Instant
Target creature you control gets +2/+2 until end of turn.
Overload {5}{W}
"For glory! For justice! For our queen!"
Trustworthy Scout

Trustworthy Scout {1}{W}

Creature - Human Scout
{1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
"Don't worry. If you lose me I'll be right behind you."
2/2
Valiant Changeling

Valiant Changeling {5}{W}{W}

Creature - Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.
Changeling
Double strike
3/3
Vesperlark

Vesperlark {2}{W}

Creature - Elemental
Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke {1}{W}
2/1
Wall of One Thousand Cuts

Wall of One Thousand Cuts {3}{W}{W}

Creature - Wall
Defender, flying
{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
Families of the fallen donate the swords of their loved ones to bolster the city's defenses.
3/5
Winds of Abandon

Winds of Abandon {1}{W}

Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W}
Wing Shards

Wing Shards {1}{W}{W}

Instant
Target player sacrifices an attacking creature of their choice.
Storm
Her feathers cut the air, as sharp as they are silent.
Zhalfirin Decoy

Zhalfirin Decoy {1}{W}

Creature - Human Soldier
{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
"Never let them take their eyes off you."
—Sidar Jabari
1/3
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Bazaar Trademage

Bazaar Trademage {2}{U}

Creature - Human Wizard
Flying
When Bazaar Trademage enters, draw two cards, then discard three cards.
He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.
3/4
Blizzard Strix

Blizzard Strix {4}{U}

Snow Creature - Bird
Flash
Flying
When Blizzard Strix enters, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2
Chillerpillar

Chillerpillar {3}{U}

Snow Creature - Insect
{4}{S}{S}: Monstrosity 2.
As long as Chillerpillar is monstrous, it has flying.
From its cocoon, a flurry takes flight.
3/3
Choking Tethers

Choking Tethers {3}{U}

Instant
Tap up to four target creatures.
Cycling {1}{U}
When you cycle Choking Tethers, you may tap target creature.
A wizard can be outnumbered but never outsmarted.
Related card: Skywriter Djinn
Cunning Evasion

Cunning Evasion {1}{U}

Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
"Begin with your escape and work backward."
—Way of Secrets
Echo of Eons

Echo of Eons {4}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U}
The present is a matter of perspective.
Everdream

Everdream {1}{U}

Instant
Draw a card.
Splice onto instant or sorcery {2}{U}
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
"I don't have time for you right now."
—Teferi
Eyekite

Eyekite {1}{U}

Creature - Drake
Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
"This one will need direction. After all, each of its eyes is larger than its brain."
—Cyla, Lord of the Aerie
1/2
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Every choice is a joy."