March of the Machine: The Aftermath

Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin {2}{B}{R}

Legendary Creature - Demon
Flying, trample
Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.
4/3
Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival {R}{W}

Legendary Creature - Human Artificer
Thopters you control have haste.
Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.
2/3
Rebuild the City

Rebuild the City {3}{B}{R}{G}

Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace.
Rocco, Street Chef

Rocco, Street Chef {R}{G}{W}

Legendary Creature - Elf Druid
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.
Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token.
2/4
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun {1}{R}{G}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.
2/3
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame {1}{U}{R}

Legendary Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
2/4
Sigarda, Font of Blessings

Sigarda, Font of Blessings {2}{G}{W}

Legendary Creature - Angel
Flying
Other permanents you control have hexproof.
You may look at the top card of your library any time.
You may cast Angel spells and Human spells from the top of your library.
4/4
Tyvar the Bellicose

Tyvar the Bellicose {2}{B}{G}

Legendary Creature - Elf Warrior
Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
5/4
Karn, Legacy Reforged

Karn, Legacy Reforged {5}

Legendary Artifact Creature - Golem
Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
*/*
Drannith Ruins

Drannith Ruins

Land
{T}: Add {C}.
{2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.
Coppercoat Vanguard

Coppercoat Vanguard {1}{W}

Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}.
2/2
Deification

Deification {1}{W}

Enchantment
As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Harnessed Snubhorn

Harnessed Snubhorn {3}{W}

Creature - Dinosaur
Vigilance
Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
2/5
Metropolis Reformer

Metropolis Reformer {2}{W}

Creature - Angel Cleric
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
2/3
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor {2}{W}

Legendary Creature - Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
3/3
Filter Out

Filter Out {1}{U}{U}

Instant
Return all noncreature, nonland permanents to their owners' hands.
Tolarian Contempt

Tolarian Contempt {3}{U}{U}

Enchantment
When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Vesuvan Drifter

Vesuvan Drifter {2}{U}

Creature - Shapeshifter
Flying
You may look at the top card of your library any time.
At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
2/4
Ayara's Oathsworn

Ayara's Oathsworn {1}{B}

Creature - Human Knight
Menace
Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2/2
Blot Out

Blot Out {2}{B}

Instant
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Death-Rattle Oni

Death-Rattle Oni {6}{B}

Creature - Demon Spirit
Flash
This spell costs {2} less to cast for each creature that died this turn.
When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.
5/4
Markov Baron

Markov Baron {2}{B}

Creature - Vampire Noble
Convoke
Lifelink
Other Vampires you control get +1/+1.
Madness {2}{B}
2/2
Urborg Scavengers

Urborg Scavengers {2}{B}

Creature - Spirit
Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.
Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
Arni Metalbrow

Arni Metalbrow {2}{R}

Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3