March of the Machine: The Aftermath

Coppercoat Vanguard

Coppercoat Vanguard {1}{W}

Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}.
2/2
Deification

Deification {1}{W}

Enchantment
As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Harnessed Snubhorn

Harnessed Snubhorn {3}{W}

Creature - Dinosaur
Vigilance
Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
2/5
Metropolis Reformer

Metropolis Reformer {2}{W}

Creature - Angel Cleric
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
2/3
Spark Rupture

Spark Rupture {2}{W}

Enchantment
When Spark Rupture enters the battlefield, draw a card.
Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor {2}{W}

Legendary Creature - Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
3/3
Filter Out

Filter Out {1}{U}{U}

Instant
Return all noncreature, nonland permanents to their owners' hands.
The glistening oil had been rendered inert, but planes wouldn't begin to truly heal until every last drop was purged.
Tolarian Contempt

Tolarian Contempt {3}{U}{U}

Enchantment
When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Vesuvan Drifter

Vesuvan Drifter {2}{U}

Creature - Shapeshifter
Flying
You may look at the top card of your library any time.
At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
2/4
Ayara's Oathsworn

Ayara's Oathsworn {1}{B}

Creature - Human Knight
Menace
Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2/2
Blot Out

Blot Out {2}{B}

Instant
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
After the invasion, many wanted to leave a life of violence. But once you're a Reckoner, you die a Reckoner.
Death-Rattle Oni

Death-Rattle Oni {6}{B}

Creature - Demon Spirit
Flash
This spell costs {2} less to cast for each creature that died this turn.
When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.
5/4
Markov Baron

Markov Baron {2}{B}

Creature - Vampire Noble
Convoke
Lifelink
Other Vampires you control get +1/+1.
Madness {2}{B}
2/2
Urborg Scavengers

Urborg Scavengers {2}{B}

Creature - Spirit
Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.
Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
Arni Metalbrow

Arni Metalbrow {2}{R}

Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3
Kolaghan Warmonger

Kolaghan Warmonger {2}{R}

Creature - Ogre Warrior
Haste
Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Conflict is a constant. Only the enemies change.
3/2
Plargg and Nassari

Plargg and Nassari {3}{R}{R}

Legendary Creature - Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
5/4
Reckless Handling

Reckless Handling {1}{R}

Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
The relic shattered, and something in Nahiri broke as well.
Animist's Might

Animist's Might {2}{G}

Sorcery
This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.
Leyline Immersion

Leyline Immersion {3}{G}

Enchantment - Aura
Enchant legendary creature
Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
Nissa, Resurgent Animist

Nissa, Resurgent Animist {2}{G}

Legendary Creature - Elf Scout
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3
Open the Way

Open the Way {X}{G}{G}

Sorcery
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Tranquil Frillback

Tranquil Frillback {2}{G}

Creature - Dinosaur
When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
3/3
Related card: Scalespeaker Shepherd
Undercity Upheaval

Undercity Upheaval {1}{G}{G}

Sorcery
Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.