March of the Machine: The Aftermath

Deification

Deification {1}{W}

Enchantment
As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Metropolis Reformer

Metropolis Reformer {2}{W}

Creature - Angel Cleric
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
2/3
Spark Rupture

Spark Rupture {2}{W}

Enchantment
When Spark Rupture enters the battlefield, draw a card.
Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor {2}{W}

Legendary Creature - Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
3/3
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Vesuvan Drifter

Vesuvan Drifter {2}{U}

Creature - Shapeshifter
Flying
You may look at the top card of your library any time.
At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
2/4
Ayara's Oathsworn

Ayara's Oathsworn {1}{B}

Creature - Human Knight
Menace
Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2/2
Urborg Scavengers

Urborg Scavengers {2}{B}

Creature - Spirit
Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.
Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
Arni Metalbrow

Arni Metalbrow {2}{R}

Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3
Plargg and Nassari

Plargg and Nassari {3}{R}{R}

Legendary Creature - Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
5/4
Leyline Immersion

Leyline Immersion {3}{G}

Enchantment - Aura
Enchant legendary creature
Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
Nissa, Resurgent Animist

Nissa, Resurgent Animist {2}{G}

Legendary Creature - Elf Scout
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3
Open the Way

Open the Way {X}{G}{G}

Sorcery
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Tranquil Frillback

Tranquil Frillback {2}{G}

Creature - Dinosaur
When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
3/3
Related card: Scalespeaker Shepherd
Calix, Guided by Fate

Calix, Guided by Fate {1}{G}{W}

Legendary Enchantment Creature - Human Druid
Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2
Danitha, New Benalia's Light

Danitha, New Benalia's Light {1}{G}{W}

Legendary Creature - Human Knight
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
2/2
Jirina, Dauntless General

Jirina, Dauntless General {W}{B}

Legendary Creature - Human Soldier
When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
2/2
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir {2}{G}{U}

Legendary Creature - Human Druid
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
3/3
The Kenriths' Royal Funeral

The Kenriths' Royal Funeral {2}{W}{B}

Legendary Enchantment
When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral.
Kiora, Sovereign of the Deep

Kiora, Sovereign of the Deep {3}{G}{U}

Legendary Creature - Merfolk Noble
Vigilance, ward {3}
Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
4/5
Nahiri, Forged in Fury

Nahiri, Forged in Fury {4}{R}{W}

Legendary Creature - Kor Artificer
Affinity for Equipment
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
5/4
Nahiri's Resolve

Nahiri's Resolve {3}{R}{W}

Enchantment
Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Narset, Enlightened Exile

Narset, Enlightened Exile {1}{U}{R}{W}

Legendary Creature - Human Monk
Creatures you control have prowess.
Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
3/4
Nashi, Moon's Legacy

Nashi, Moon's Legacy {B}{G}{U}

Legendary Creature - Rat Shaman
Menace, ward {1}
Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy.
3/4
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start.
5/5