Magic 2010

Elvish Archdruid

Elvish Archdruid {1}{G}{G}

Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
Elvish Piper

Elvish Piper {3}{G}

Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
1/1
Emerald Oryx

Emerald Oryx {3}{G}

Creature - Antelope
Forestwalk
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
Enormous Baloth

Enormous Baloth {6}{G}

Creature - Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7
Entangling Vines

Entangling Vines {3}{G}

Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Garruk Wildspeaker

Garruk Wildspeaker {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Untap two target lands.
[–1]: Create a 3/3 green Beast creature token.
[–4]: Creatures you control get +3/+3 and gain trample until end of turn.
Loyalty:
3
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
2/4
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black
Ineffable and incorruptible.
3/3
Howl of the Night Pack

Howl of the Night Pack {6}{G}

Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Kalonian Behemoth

Kalonian Behemoth {5}{G}{G}

Creature - Beast
Shroud
"Do not fire upon it—it is bad luck. And a waste of arrows."
—Alera Benath, Kalonian ranger
9/9
Llanowar Elves

Llanowar Elves {G}

Creature - Elf Druid
{T}: Add {G}.
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
Related cards: Llanowar Mentor Marwyn's Kindred
Lurking Predators

Lurking Predators {4}{G}{G}

Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
Master of the Wild Hunt

Master of the Wild Hunt {2}{G}{G}

Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Might of Oaks

Might of Oaks {3}{G}

Instant
Target creature gets +7/+7 until end of turn.
May your weapon be no sword forged. May your armor be no metal wrought.
—Elvish saying
Mist Leopard

Mist Leopard {3}{G}

Creature - Cat
Shroud
"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."
—Garruk Wildspeaker
3/2
Mold Adder

Mold Adder {G}

Creature - Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.
1/1
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
If you want to destroy something lifeless, make it live.
Related cards: Wingbane Vantasaur You Line Up the Shot
Nature's Spiral

Nature's Spiral {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand.
Like nature, the fern spirals back on itself, eternally seeking its own center.
Oakenform

Oakenform {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Prized Unicorn

Prized Unicorn {3}{G}

Creature - Unicorn
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."
—Dionus, elvish archdruid
2/2
Related card: Loose in the Park
Protean Hydra

Protean Hydra {X}{G}

Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0/0