The Lord of the Rings: Tales of Middle-earth

Dreadful as the Storm

Dreadful as the Storm {2}{U}

Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
"I shall not be dark, but beautiful and terrible as the Morning and the Night! All shall love me and despair!"
Related cards: The Ring The Ring Tempts You
Elrond, Lord of Rivendell

Elrond, Lord of Rivendell {2}{U}

Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
"This is the hour of the Shire-folk, when they arise from their quiet fields to shake the towers and counsels of the Great. Who of all the Wise could have foreseen it?"
3/2
Related cards: The Ring The Ring Tempts You
Gandalf, Friend of the Shire

Gandalf, Friend of the Shire {3}{U}

Legendary Creature - Avatar Wizard
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
"After a hundred years, Hobbits can still surprise you at a pinch."
2/4
Related cards: The Ring The Ring Tempts You
Glorious Gale

Glorious Gale {1}{U}

Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
The Elves of Lórien took Dol Guldur. Galadriel threw down its walls and laid bare its pits, and the forest was cleansed.
Related cards: The Ring The Ring Tempts You
Goldberry, River-Daughter

Goldberry, River-Daughter {1}{U}

Legendary Creature - Nymph
{T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.
{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
"Fear nothing! For tonight you are under the roof of Tom Bombadil."
1/3
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
Flash
When Grey Havens Navigator enters, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
3/2
Hithlain Knots

Hithlain Knots {1}{U}

Instant
Tap target creature. Scry 1.
Draw a card.
"If you will try to run away you must be tied; but we don't wish to hurt you."
—Sam
Horses of the Bruinen

Horses of the Bruinen {3}{U}{U}

Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
The black horses were filled with madness, and leaping forward in terror they bore their riders into the rushing flood.
Related cards: The Ring The Ring Tempts You
Ioreth of the Healing House

Ioreth of the Healing House {2}{U}

Legendary Creature - Human Cleric
{T}: Untap another target permanent.
{T}: Untap two other target legendary creatures.
"I have been too busy with this and that to heed all the crying and shouting. All I hope is that those murdering devils do not come to this House and trouble the sick."
1/4
Isolation at Orthanc

Isolation at Orthanc {3}{U}

Instant
Put target creature into its owner's library second from the top.
"They took me and set me on the pinnacle of Orthanc. I stood alone on an island in the clouds; I had no chance of escape, and my days were bitter and cold."
—Gandalf
Ithilien Kingfisher

Ithilien Kingfisher {2}{U}

Creature - Bird
Flying
When Ithilien Kingfisher dies, draw a card.
After their reunion, the Hobbits spent many days in Ithilien. The stream that flowed from the falls of Henneth Annûn could be heard in the night as it rushed down through its rocky gate.
2/1
Knights of Dol Amroth

Knights of Dol Amroth {3}{U}

Creature - Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
And so the companies came and were hailed and cheered and passed through the Gate.
3/3
Lórien Revealed

Lórien Revealed {3}{U}{U}

Sorcery
Draw three cards.
Islandcycling {1}
"Look on us now with friendly eyes! Behold the trees of the Naith of Lórien and be glad!"
—Haldir
Lost Isle Calling

Lost Isle Calling {1}{U}

Enchantment
Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
"To the Sea, to the Sea!"
Meneldor, Swift Savior

Meneldor, Swift Savior {3}{U}

Legendary Creature - Bird Soldier
Flying
Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
"Then come! We have need of speed greater than any wind, outmatching the wings of the Nazgûl."
—Gandalf
3/3
Nimrodel Watcher

Nimrodel Watcher {1}{U}

Creature - Elf Scout
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
"But there are some of us still who go abroad for the gathering of news and the watching of our enemies."
—Haldir
2/1
Pelargir Survivor

Pelargir Survivor {1}{U}

Creature - Human Peasant
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}{U}, {T}: Target player mills three cards.
"The Corsairs are upon us! Back to the walls! Back to the City before all are overwhelmed!"
1/3
Press the Enemy

Press the Enemy {2}{U}{U}

Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
"I showed the blade reforged to him. He is not so mighty yet that he is above fear."
Rangers of Ithilien

Rangers of Ithilien {2}{U}{U}

Creature - Human Ranger
Vigilance
When Rangers of Ithilien enters, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
"We have a new errand on this journey: to ambush the Men of Harad."
3/3
Related cards: The Ring The Ring Tempts You
Saruman the White

Saruman the White {4}{U}

Legendary Creature - Avatar Wizard
Ward {2}
Whenever you cast your second spell each turn, amass Orcs 2.
"Sauron's victory is at hand; and there will be rich reward for those who aided it."
4/4
Saruman's Trickery

Saruman's Trickery {1}{U}{U}

Instant
Counter target spell.
Amass Orcs 1.
"I gave you the chance of aiding me willingly."
—Saruman
Scroll of Isildur

Scroll of Isildur {2}{U}

Enchantment - Saga
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Related cards: The Ring The Ring Tempts You
Soothing of Sméagol

Soothing of Sméagol {1}{U}

Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
Frodo's heart sank. This was too much like trickery, and certainly what he did would seem a treachery to the poor treacherous creature.
Related cards: The Ring The Ring Tempts You
Stern Scolding

Stern Scolding {U}

Instant
Counter target creature spell with power or toughness 2 or less.
"Fool of a Took! This is a serious journey, not a Hobbit walking-party. Throw yourself in next time, and then you will be no further nuisance. Now be quiet!"
Storm of Saruman

Storm of Saruman {4}{U}{U}

Enchantment
Ward {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy.
Isengard had once been filled with fruitful trees, but no green thing grew there in the latter days of Saruman.