Judgment

Swelter

Swelter {3}{R}

Sorcery
Swelter deals 2 damage to each of two target creatures.
No circle has a beginning, but many have foreseeable ends.
Swirling Sandstorm

Swirling Sandstorm {3}{R}

Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
As dust swept out, vultures swept in.
Worldgorger Dragon

Worldgorger Dragon {3}{R}{R}{R}

Creature - Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7
Anurid Barkripper

Anurid Barkripper {1}{G}{G}

Creature - Frog Beast
Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
When it croaks, so do you.
2/2
Anurid Swarmsnapper

Anurid Swarmsnapper {2}{G}

Creature - Frog Beast
Reach
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
Anurids have the problem of airborne invaders licked.
1/4
Battlefield Scrounger

Battlefield Scrounger {3}{G}{G}

Creature - Centaur
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
3/3
Brawn

Brawn {3}{G}

Creature - Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings
3/3
Canopy Claws

Canopy Claws {G}

Instant
Target creature loses flying until end of turn.
Flashback {G}
Centaur Rootcaster

Centaur Rootcaster {3}{G}

Creature - Centaur Druid
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2
Crush of Wurms

Crush of Wurms {6}{G}{G}{G}

Sorcery
Create three 6/6 green Wurm creature tokens.
Flashback {9}{G}{G}{G}
Elephant Guide

Elephant Guide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.
Epic Struggle

Epic Struggle {2}{G}{G}

Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice."
—Seton, centaur druid
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
He provides a safe path to nowhere.
4/5
Related card: City in a Bottle
Exoskeletal Armor

Exoskeletal Armor {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
"We use only what we need—but in times of strife, our need becomes great."
—Centaur warrior
Folk Medicine

Folk Medicine {2}{G}

Instant
You gain 1 life for each creature you control.
Flashback {1}{W}
Sometimes the healers need healing.
Forcemage Advocate

Forcemage Advocate {1}{G}

Creature - Centaur Shaman
{T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
"Our unity renews our strength."
2/1
Genesis

Genesis {4}{G}

Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
"First through the Riftstone was Genesis—and the world was lifeless no more."
—Scroll of Beginnings
4/4
Giant Warthog

Giant Warthog {5}{G}

Creature - Boar Beast
Trample
"When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outburst sprang the warthogs."
—Nomad myth
5/5
Grizzly Fate

Grizzly Fate {3}{G}{G}

Sorcery
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G}
Harvester Druid

Harvester Druid {1}{G}

Creature - Human Druid
{T}: Add one mana of any color that a land you control could produce.
"In the end, the same soil lies atop the field, within the mountain, and under the sea."
1/1
Ironshell Beetle

Ironshell Beetle {1}{G}

Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
"Why waste time creating weapons? Nature provides us with all we need."
—Centaur warrior
1/1
Related card: Hinterland Chef
Krosan Reclamation

Krosan Reclamation {1}{G}

Instant
Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1}{G}
Krosan Wayfarer

Krosan Wayfarer {G}

Creature - Human Druid
Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
"The Krosan Forest lives, and druids are its seeds."
—Seton, centaur druid
1/1
Living Wish

Living Wish {1}{G}

Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
He wished for growth, but not for a way to control it.
Nantuko Tracer

Nantuko Tracer {1}{G}

Creature - Insect Druid
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
Your past is a map to where you will go.
—Nantuko teaching
2/1