Judgment

Spirit Cairn

Spirit Cairn {2}{W}

Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
It marks the border between here and hereafter.
Spurnmage Advocate

Spurnmage Advocate {W}

Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
"Our unity humbles our foes."
1/1
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying
"Our forebears once flew like this—carefree, needing nothing but a warm nest and a full belly. Our intellect may be more burden than blessing."
—Commander Eesha
1/1
Related card: Suntail Squadron
Test of Endurance

Test of Endurance {2}{W}{W}

Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
"If we have learned nothing else, we have learned to survive."
—Mystic elder
Trained Pronghorn

Trained Pronghorn {1}{W}

Creature - Antelope
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
"The desert asked the Ancestor for children, and the antelope were born."
—Nomad myth
1/1
Unquestioned Authority

Unquestioned Authority {2}{W}

Enchantment - Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
"Only the Ancestor should be revered."
—Mystic heretic
Valor

Valor {3}{W}

Creature - Incarnation
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
"The cracks widened, the shell crumbled, and Valor spread throughout the land."
—Scroll of Beginnings
2/2
Vigilant Sentry

Vigilant Sentry {1}{W}{W}

Creature - Human Nomad
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2
Aven Fogbringer

Aven Fogbringer {3}{U}

Creature - Bird Wizard
Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
"I cover the land with blankets and it sleeps."
2/1
Cephalid Constable

Cephalid Constable {1}{U}{U}

Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalids don't police people. They police loyalties.
1/1
Cephalid Inkshrouder

Cephalid Inkshrouder {2}{U}

Creature - Cephalid
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn.
Cephalids shrink from the harsh glare of scrutiny.
2/1
Cunning Wish

Cunning Wish {2}{U}

Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
He wished for knowledge, but not for the will to apply it.
Defy Gravity

Defy Gravity {U}

Instant
Target creature gains flying until end of turn.
Flashback {U}
Magical or not, it's still a cloud.
Envelop

Envelop {U}

Instant
Counter target sorcery spell.
"What you made will be unmade. What you learned will be unlearned. And when you're done, you will be undone."
—Ambassador Laquatus
Flash of Insight

Flash of Insight {X}{1}{U}

Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—{1}{U}, Exile X blue cards from your graveyard.
Grip of Amnesia

Grip of Amnesia {1}{U}

Instant
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
"Would you abandon your past to save your future?"
—Ambassador Laquatus
Hapless Researcher

Hapless Researcher {U}

Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
Scholars possess such lofty knowledge that it shouldn't be surprising when they fall.
1/1
Keep Watch

Keep Watch {2}{U}

Instant
Draw a card for each attacking creature.
"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."
Laquatus's Disdain

Laquatus's Disdain {1}{U}

Instant
Counter target spell cast from a graveyard.
Draw a card.
"The first time was amusing, but now you're getting tiresome."
Lost in Thought

Lost in Thought {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Mental Note

Mental Note {U}

Instant
Mill two cards.
Draw a card.
Some minds are more open than others.
Mirror Wall

Mirror Wall {3}{U}

Creature - Wall
Defender
{W}: Mirror Wall can attack this turn as though it didn't have defender.
"Breaking it would be about four hundred years bad luck."
—Nomad sentry
3/4
Mist of Stagnation

Mist of Stagnation {3}{U}{U}

Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Quiet Speculation

Quiet Speculation {1}{U}

Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
"The best foresight is hindsight."
—Empress Llawan
Scalpelexis

Scalpelexis {4}{U}

Creature - Beast
Flying
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
1/5