Innistrad

Innistrad contains 284 cards.
It is part of Innistrad block.
Released: 2011-09-30
Base set size: 264 cards.
Grizzled Outcasts
Krallenhorde Wantons

Grizzled Outcasts {4}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Seen as unsavory, the hunters were never allowed in town—until one night they vanished.
4/4
Card has other part: Krallenhorde Wantons
Krallenhorde Wantons
Grizzled Outcasts

Krallenhorde Wantons

Creature - Werewolf
(Color indicator: Krallenhorde Wantons is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
The boot prints became paw prints, and they led right back into town.
7/7
Card has other part: Grizzled Outcasts
Gutter Grime

Gutter Grime {4}{G}

Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
"I would fear this fight, bloodsucker, were I alone."
2/2
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
4/5
Kessig Cagebreakers

Kessig Cagebreakers {4}{G}

Creature - Human Rogue
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
"They put bars on these noble beasts and then wonder why werewolves target our towns."
3/4
Kindercatch

Kindercatch {3}{G}{G}{G}

Creature - Spirit
In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.
6/6
Lumberknot

Lumberknot {2}{G}{G}

Creature - Treefolk
Hexproof
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Animated by geists fused in its oak, it hungers for more life to add to its core.
1/1
Make a Wish

Make a Wish {3}{G}

Sorcery
Return two cards at random from your graveyard to your hand.
In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.
Mayor of Avabruck
Howlpack Alpha

Mayor of Avabruck {1}{G}

Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
He can deny his true nature for only so long.
1/1
Card has other part: Howlpack Alpha
Howlpack Alpha
Mayor of Avabruck

Howlpack Alpha

Creature - Werewolf
(Color indicator: Howlpack Alpha is green)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
3/3
Card has other part: Mayor of Avabruck
Moldgraf Monstrosity

Moldgraf Monstrosity {4}{G}{G}{G}

Creature - Insect
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
The border between life and death is as thin as a layer of topsoil.
8/8
Moonmist

Moonmist {1}{G}

Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
The land knows no difference between the graves of commoners and nobles.
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"Stone and thought fade into ruin. Only the wind in the leaves will endure."
—Tomb inscription
Orchard Spirit

Orchard Spirit {2}{G}

Creature - Spirit
Orchard Spirit can't be blocked except by creatures with flying or reach.
"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."
—Radwick, farmer of Gatstaf
2/2
Parallel Lives

Parallel Lives {3}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"There will come a time when the only prey left will be each other."
—Ulrich of Krallenhorde Pack
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control.
"You don't find many old werewolf hunters."
—Paulin, trapper of Somberwald
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.
Somberwald Spider

Somberwald Spider {4}{G}

Creature - Spider
Reach
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Stensian vampires encourage spiders near their manors so they can rob the webs.
2/4
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."
—Yonda of Gavony
Splinterfright

Splinterfright {2}{G}

Creature - Elemental
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
*/*
Travel Preparations

Travel Preparations {1}{G}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W}
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Tree of Redemption

Tree of Redemption {3}{G}

Creature - Plant
Defender
{T}: Exchange your life total with Tree of Redemption's toughness.
The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.
0/13