Innistrad

Tormented Pariah
Rampaging Werewolf

Tormented Pariah {3}{R}

Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"Hey lads, the moon's rising. All the better to watch him beg for mercy."
3/2
Card has other part: Rampaging Werewolf
Rampaging Werewolf
Tormented Pariah

Rampaging Werewolf

Creature - Werewolf
(Color indicator: Rampaging Werewolf is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
"Just look at him, groveling on all fours! What a pathetic—uh-oh."
6/4
Card has other part: Tormented Pariah
Traitorous Blood

Traitorous Blood {1}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
"I can make you dance to my tune like a puppet, your very blood eager to obey."
—Olivia Voldaren
Vampiric Fury

Vampiric Fury {1}{R}

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.
Village Ironsmith
Ironfang

Village Ironsmith {1}{R}

Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Each night, he abandons the trappings of civilization.
1/1
Card has other part: Ironfang
Ironfang
Village Ironsmith

Ironfang

Creature - Werewolf
(Color indicator: Ironfang is red)
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Each morning, he repairs the front door.
3/1
Card has other part: Village Ironsmith
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash
Deathtouch
"Living creatures seldom impress me. But I like this one."
—Uta Falkenrath
2/1
Related card: Jessie Zane, Fangbringer
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
Boneyard Wurm

Boneyard Wurm {1}{G}

Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
*/*
Bramblecrush

Bramblecrush {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
"Civilization is fertilizer."
—Garruk Wildspeaker
Caravan Vigil

Caravan Vigil {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Creeping Renaissance

Creeping Renaissance {3}{G}{G}

Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G}
Darkthicket Wolf

Darkthicket Wolf {1}{G}

Creature - Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.
2/2
Daybreak Ranger
Nightfall Predator

Daybreak Ranger {2}{G}

Creature - Human Archer Ranger Werewolf
{T}: This creature deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2
Card has other part: Nightfall Predator
Nightfall Predator
Daybreak Ranger

Nightfall Predator

Creature - Werewolf
(Color indicator: Nightfall Predator is green)
{R}, {T}: This creature fights target creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4
Card has other part: Daybreak Ranger
Elder of Laurels

Elder of Laurels {2}{G}

Creature - Human Advisor
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Hopes and prayers can carry the same force as swords and torches.
2/3
Essence of the Wild

Essence of the Wild {3}{G}{G}{G}

Creature - Avatar
Creatures you control enter as a copy of this creature.
Wander too far into the wild and it may take you for its own.
6/6
Festerhide Boar

Festerhide Boar {3}{G}

Creature - Boar
Trample
Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
"Bury your dead deep. The boars are hungriest while the corpse is still warm."
—Paulin, trapper of Somberwald
3/3
Full Moon's Rise

Full Moon's Rise {1}{G}

Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
Garruk Relentless
Garruk, the Veil-Cursed

Garruk Relentless {3}{G}

Legendary Planeswalker - Garruk
When Garruk has two or fewer loyalty counters on him, transform him.
[0]: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.
[0]: Create a 2/2 green Wolf creature token.
Loyalty:
3
Card has other part: Garruk, the Veil-Cursed
Garruk, the Veil-Cursed
Garruk Relentless

Garruk, the Veil-Cursed

Legendary Planeswalker - Garruk
(Color indicator: Garruk, the Veil-Cursed is black and green)
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[–1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
[–3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Card has other part: Garruk Relentless
Gatstaf Shepherd
Gatstaf Howler

Gatstaf Shepherd {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"What is worse than a wolf in sheep's clothing?"
—Wolfhunter's riddle
2/2
Card has other part: Gatstaf Howler
Gatstaf Howler
Gatstaf Shepherd

Gatstaf Howler

Creature - Werewolf
(Color indicator: Gatstaf Howler is green)
Intimidate
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Card has other part: Gatstaf Shepherd
Gnaw to the Bone

Gnaw to the Bone {2}{G}

Instant
You gain 2 life for each creature card in your graveyard.
Flashback {2}{G}
Grave Bramble

Grave Bramble {1}{G}{G}

Creature - Plant
Defender, protection from Zombies
Nature abhors a zombie.
3/4