Innistrad

Ulvenwald Mystics
Ulvenwald Primordials

Ulvenwald Mystics {2}{G}{G}

Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
"With this ritual, we cast aside our fragile humanity . . ."
3/3
Card has other part: Ulvenwald Primordials
Ulvenwald Primordials
Ulvenwald Mystics

Ulvenwald Primordials

Creature - Werewolf
(Color indicator: Ulvenwald Primordials is green)
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
". . . and embrace the ancient ferocity of the undying Wild."
5/5
Card has other part: Ulvenwald Mystics
Villagers of Estwald
Howlpack of Estwald

Villagers of Estwald {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
You can spot a werewolf-infested town by its lack of butcher shops.
2/3
Card has other part: Howlpack of Estwald
Howlpack of Estwald
Villagers of Estwald

Howlpack of Estwald

Creature - Werewolf
(Color indicator: Howlpack of Estwald is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Estwald's citizens don't dislike outsiders—they taste just fine.
4/6
Card has other part: Villagers of Estwald
Woodland Sleuth

Woodland Sleuth {3}{G}

Creature - Human Scout
Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
"Whatever did this is near. Death reversion has not yet occurred. Be alert!"
2/3
Wreath of Geists

Wreath of Geists {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, first get permission from those who died trying.
Evil Twin

Evil Twin {2}{U}{B}

Creature - Shapeshifter
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You can always tell the evil one by the dagger he's sticking in you.
0/0
Geist of Saint Traft

Geist of Saint Traft {1}{W}{U}

Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2/2
Grimgrin, Corpse-Born

Grimgrin, Corpse-Born {3}{U}{B}

Legendary Creature - Zombie Warrior
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
5/5
Olivia Voldaren

Olivia Voldaren {2}{B}{R}

Legendary Creature - Vampire
Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3/3
Blazing Torch

Blazing Torch {1}

Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip {1}
Butcher's Cleaver

Butcher's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Outside the safety of Thraben, there is little distinction between tool and weapon.
Cellar Door

Cellar Door {2}

Artifact
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
As if anyone needed another reason to avoid dark, dank cellars.
Cobbled Wings

Cobbled Wings {2}

Artifact - Equipment
Equipped creature has flying.
Equip {1}
For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.
Creepy Doll

Creepy Doll {5}

Artifact Creature - Construct
Indestructible
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.
1/1
Demonmail Hauberk

Demonmail Hauberk {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
It comes off as easily as your own skin.
Galvanic Juggernaut

Galvanic Juggernaut {4}

Artifact Creature - Juggernaut
Galvanic Juggernaut attacks each combat if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.
5/5
Geistcatcher's Rig

Geistcatcher's Rig {6}

Artifact Creature - Construct
When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.
4/5
Ghoulcaller's Bell

Ghoulcaller's Bell {1}

Artifact
{T}: Each player mills a card.
The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.
Graveyard Shovel

Graveyard Shovel {2}

Artifact
{2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night.
Grimoire of the Dead

Grimoire of the Dead {4}

Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Inquisitor's Flail

Inquisitor's Flail {2}

Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}
Manor Gargoyle

Manor Gargoyle {5}

Artifact Creature - Gargoyle
Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
Nothing could break it but the fall.
4/4
Mask of Avacyn

Mask of Avacyn {2}

Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof.
Equip {3}
It hides the face and protects the soul.
One-Eyed Scarecrow

One-Eyed Scarecrow {3}

Artifact Creature - Scarecrow
Defender
Creatures with flying your opponents control get -1/-0.
Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.
2/3