Invasion

Invasion contains 358 cards.
It is part of Invasion block.
Released: 2000-10-02
Base set size: 350 cards.
Boosters:
  • Invasion Draft Booster (INV-DRAFT)
  • Invasion Fat Pack Promo Cards (INV-FAT-PACK)
  • Invasion Tournament Deck (INV-TOURNAMENT)
  • Alabaster Leech

    Alabaster Leech {W}

    Creature - Leech
    White spells you cast cost {W} more to cast.
    "Its stones seem to serve a healing function, but removing them intact is an exhausting process."
    —Tolarian research notes
    1/3
    Angel of Mercy

    Angel of Mercy {4}{W}

    Creature - Angel
    Flying
    When Angel of Mercy enters, you gain 3 life.
    "In times like these, people need to be reminded of compassion."
    —Sisay
    3/3
    Ardent Soldier

    Ardent Soldier {1}{W}

    Creature - Human Soldier
    Kicker {2}
    Vigilance
    If Ardent Soldier was kicked, it enters with a +1/+1 counter on it.
    1/2
    Atalya, Samite Master

    Atalya, Samite Master {3}{W}{W}

    Legendary Creature - Human Cleric
    {X}, {T}: Choose one —
    • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
    • You gain X life. Spend only white mana on X.
    "Healing is a gift the divine ones have shared with us. It is a sacred trust."
    2/3
    Benalish Emissary

    Benalish Emissary {2}{W}

    Creature - Human Wizard
    Kicker {1}{G}
    When Benalish Emissary enters, if it was kicked, destroy target land.
    1/4
    Benalish Heralds

    Benalish Heralds {3}{W}

    Creature - Human Soldier
    {3}{U}, {T}: Draw a card.
    The detailed dispatch could be summarized in four words: "Time is running out."
    2/4
    Benalish Lancer

    Benalish Lancer {2}{W}

    Creature - Human Knight
    Kicker {2}{W}
    If Benalish Lancer was kicked, it enters with two +1/+1 counters on it and with first strike.
    2/2
    Benalish Trapper

    Benalish Trapper {1}{W}

    Creature - Human Soldier
    {W}, {T}: Tap target creature.
    "I'm up here. You're down there. Now who's the lower life form?"
    1/2
    Related card: Rathi Trapper
    Blinding Light

    Blinding Light {2}{W}

    Sorcery
    Tap all nonwhite creatures.
    An angel's sword impales only the body; her righteousness penetrates the soul.
    Capashen Unicorn

    Capashen Unicorn {1}{W}

    Creature - Unicorn
    {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
    Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.
    1/2
    Crimson Acolyte

    Crimson Acolyte {1}{W}

    Creature - Human Cleric
    Protection from red
    {W}: Target creature gains protection from red until end of turn.
    The faithful will walk through streams of fire and emerge unscathed.
    —Crimson acolyte creed
    1/1
    Crusading Knight

    Crusading Knight {2}{W}{W}

    Creature - Human Knight
    Protection from black
    Crusading Knight gets +1/+1 for each Swamp your opponents control.
    "My only dream is to destroy the nightmares of others."
    2/2
    Death or Glory

    Death or Glory {4}{W}

    Sorcery
    Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
    Dismantling Blow

    Dismantling Blow {2}{W}

    Instant
    Kicker {2}{U}
    Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
    Divine Presence

    Divine Presence {2}{W}

    Enchantment
    If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
    "Serra's light isn't easily extinguished."
    —Reya Dawnbringer
    Fight or Flight

    Fight or Flight {3}{W}

    Enchantment
    At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
    Glimmering Angel

    Glimmering Angel {3}{W}

    Creature - Angel
    Flying
    {U}: Glimmering Angel gains shroud until end of turn.
    "We turned to see where the blow came from and saw only a distant light."
    —Capashen lord
    2/2
    Global Ruin

    Global Ruin {4}{W}

    Sorcery
    Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
    "The earth shook, the sky rained fire, and it seemed the world was ending."
    —Benalish refugee
    Harsh Judgment

    Harsh Judgment {2}{W}{W}

    Enchantment
    As Harsh Judgment enters, choose a color.
    If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
    "At least they remember me."
    —Gerrard
    Holy Day

    Holy Day {W}

    Instant
    Prevent all combat damage that would be dealt this turn.
    "Will history remember this as the day demons arrived or the day saviors arrived?"
    —Barrin
    Liberate

    Liberate {1}{W}

    Instant
    Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
    "Not everyone gets a second chance."
    —Hanna
    Obsidian Acolyte

    Obsidian Acolyte {1}{W}

    Creature - Human Cleric
    Protection from black
    {W}: Target creature gains protection from black until end of turn.
    The truthful will stand in the gaze of death and escape unharmed.
    —Obsidian acolyte creed
    1/1
    Orim's Touch

    Orim's Touch {W}

    Instant
    Kicker {1}
    Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
    Pledge of Loyalty

    Pledge of Loyalty {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
    Urza convinced many Dominarians not only to set aside their differences, but to embrace them.
    Prison Barricade

    Prison Barricade {1}{W}

    Creature - Wall
    Defender
    Kicker {1}{W}
    If Prison Barricade was kicked, it enters with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
    1/3