Invasion

Spreading Plague

Spreading Plague {4}{B}

Enchantment
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families.
Tainted Well

Tainted Well {2}{B}

Enchantment - Aura
Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
"No, you get the water. I ain't thirsty."
—Squee
Trench Wurm

Trench Wurm {3}{B}

Creature - Wurm
{2}{R}, {T}: Destroy target nonbasic land.
"Their arrival marks the end of Yawgmoth's subtlety."
—Urza
3/3
Tsabo's Assassin

Tsabo's Assassin {2}{B}{B}

Creature - Phyrexian Zombie Assassin
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
1/1
Tsabo's Decree

Tsabo's Decree {5}{B}

Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Twilight's Call

Twilight's Call {4}{B}{B}

Sorcery
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it.
Each player returns all creature cards from their graveyard to the battlefield.
Twilight falls. We rise.
—Necropolis inscription
Urborg Emissary

Urborg Emissary {2}{B}

Creature - Human Wizard
Kicker {1}{U}
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
3/1
Urborg Phantom

Urborg Phantom {2}{B}

Creature - Spirit Minion
Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
A chilling fog with teeth of ice.
3/1
Urborg Shambler

Urborg Shambler {2}{B}{B}

Creature - Horror
Other black creatures get -1/-1.
A writhing mass of rot, with sharp claws and a vicious spirit.
4/3
Urborg Skeleton

Urborg Skeleton {B}

Creature - Skeleton
Kicker {3}
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
0/1
Urborg Skeleton

Urborg Skeleton {B}

Creature - Skeleton
Kicker {3}
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
0/1
Urborg Skeleton

Urborg Skeleton {B}

Creature - Skeleton
Kicker {3}
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
0/1
Yawgmoth's Agenda

Yawgmoth's Agenda {3}{B}{B}

Enchantment
You can't cast more than one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Ancient Kavu

Ancient Kavu {3}{R}

Creature - Kavu
{2}: Ancient Kavu becomes colorless until end of turn.
Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died.
3/3
Bend or Break

Bend or Break {3}{R}

Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Breath of Darigaaz

Breath of Darigaaz {1}{R}

Sorcery
Kicker {2}
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Callous Giant

Callous Giant {4}{R}{R}

Creature - Giant
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
"The invasion has awoken slumbering mountains," noted Urza. "Good. We can use all the help we can get."
4/4
Chaotic Strike

Chaotic Strike {1}{R}

Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Collapsing Borders

Collapsing Borders {3}{R}

Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
Crown of Flames

Crown of Flames {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
"All my life I've fought these monsters. Today I finish that fight."
—Barrin
Firebrand Ranger

Firebrand Ranger {1}{R}

Creature - Human Soldier Ranger
{G}, {T}: You may put a basic land card from your hand onto the battlefield.
A skilled ranger can glance at the mud on your boots and tell where you last camped.
2/1
Ghitu Fire

Ghitu Fire {X}{R}

Sorcery
You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it.
Ghitu Fire deals X damage to any target.
Goblin Spy

Goblin Spy {R}

Creature - Goblin Rogue
Play with the top card of your library revealed.
"Isn't he on our side?"
"Yep."
"Why's he spyin' on us?"
"Don't ask."
1/1
Halam Djinn

Halam Djinn {5}{R}

Creature - Djinn
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
6/5
Hooded Kavu

Hooded Kavu {2}{R}

Creature - Kavu
{B}: Hooded Kavu gains fear until end of turn.
The spread of its hood eclipses all hope.
2/2