Invasion

Tectonic Instability

Tectonic Instability {2}{R}

Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
"Think of the problems we'll face if you uproot entire continents," said Urza.
"I have," replied Teferi, "but the alternative is worse."
Thunderscape Apprentice

Thunderscape Apprentice {R}

Creature - Human Wizard
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
1/1
Thunderscape Master

Thunderscape Master {2}{R}{R}

Creature - Human Wizard
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
2/2
Tribal Flames

Tribal Flames {1}{R}

Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
"Fire is the universal language."
—Jhoira, master artificer
Turf Wound

Turf Wound {2}{R}

Instant
Target player can't play lands this turn.
Draw a card.
"I can't imagine how anyone lives in Shiv, let alone why they choose to stay."
—Sisay
Urza's Rage

Urza's Rage {2}{R}

Instant
Kicker {8}{R}
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Viashino Grappler

Viashino Grappler {2}{R}

Creature - Viashino
{G}: Viashino Grappler gains trample until end of turn.
"They've returned for the mana rig, but it no longer belongs to them."
—Viashino bey
3/1
Zap

Zap {2}{R}

Instant
Zap deals 1 damage to any target.
Draw a card.
"All this time I thought Squee was useless," chuckled Sisay. "Who knew he'd be such a good shot?"
Aggressive Urge

Aggressive Urge {1}{G}

Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.
Bind

Bind {1}{G}

Instant
Counter target activated ability.
Draw a card.
"The battlefield is cluttered enough. Be still."
—Multani, maro-sorcerer
Blurred Mongoose

Blurred Mongoose {1}{G}

Creature - Mongoose
This spell can't be countered.
Shroud
"The mongoose blew out its candle and was asleep in bed before the room went dark."
—Llanowar fable
2/1
Canopy Surge

Canopy Surge {1}{G}

Sorcery
Kicker {2}
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Elfhame Sanctuary

Elfhame Sanctuary {1}{G}

Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Elvish Champion

Elvish Champion {1}{G}{G}

Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk.
"For what are leaves but countless blades
To fight a countless foe on high."
—Skyshroud hymn
2/2
Explosive Growth

Explosive Growth {G}

Instant
Kicker {5}
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
As Phyrexians descended, Multani paused to reflect on the beauty that might never be seen again.
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
Jade Leech

Jade Leech {2}{G}{G}

Creature - Leech
Green spells you cast cost {G} more to cast.
"It took magic to extract one of the stones and five people to carry it."
—Tolarian research notes
5/5
Kavu Chameleon

Kavu Chameleon {3}{G}{G}

Creature - Kavu
This spell can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
"They weren't part of my plan, but Gaea insisted."
—Urza
4/4
Kavu Climber

Kavu Climber {3}{G}{G}

Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
The appearance of the first kavu surprised Multani. As they continued to emerge, he no longer had any doubts about Yavimaya's ability to defend herself.
3/3
Kavu Lair

Kavu Lair {2}{G}

Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground.
Kavu Titan

Kavu Titan {1}{G}

Creature - Kavu
Kicker {2}{G}
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
2/2
Llanowar Cavalry

Llanowar Cavalry {2}{G}

Creature - Human Soldier
{W}: Llanowar Cavalry gains vigilance until end of turn.
For the first time, elves welcomed Benalish soldiers into the forest with something other than arrows.
1/4
Llanowar Elite

Llanowar Elite {G}

Creature - Elf
Kicker {8}
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
1/1
Llanowar Vanguard

Llanowar Vanguard {2}{G}

Creature - Dryad
{T}: Llanowar Vanguard gets +0/+4 until end of turn.
Llanowar rallied around Eladamri's banner and united in his name.
1/1