Eventide

Merrow Levitator

Merrow Levitator {3}{U}

Creature - Merfolk Wizard
{T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
He fancies himself a master thief, claiming to "steal the ground" from his victims.
2/3
Oona's Grace

Oona's Grace {2}{U}

Instant
Target player draws a card.
Retrace
Oona grants her favored subjects a dream from her own guarded heart.
Razorfin Abolisher

Razorfin Abolisher {2}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
Once you have been marked by the merrow, you are not long for their waters.
2/2
Sanity Grinding

Sanity Grinding {U}{U}{U}

Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
Talonrend

Talonrend {4}{U}

Creature - Elemental
Flying
{U/R}: Talonrend gets +1/-1 until end of turn.
Change is a denizen of Shadowmoor as much as ouphes and noggles are.
0/5
Wake Thrasher

Wake Thrasher {2}{U}

Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
1/1
Wilderness Hypnotist

Wilderness Hypnotist {2}{U}{U}

Creature - Merfolk Wizard
{T}: Target red or green creature gets -2/-0 until end of turn.
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
—Dindun of Kulrath Mine
1/3
Ashling, the Extinguisher

Ashling, the Extinguisher {2}{B}{B}

Legendary Creature - Elemental Shaman
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
The Aurora had transformed her into a relentless force of destruction.
4/4
Creakwood Ghoul

Creakwood Ghoul {4}{B}

Creature - Plant Zombie
{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.
Some eat the living. Some eat the dead. It eats the past.
3/3
Crumbling Ashes

Crumbling Ashes {1}{B}

Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage."
—Illulia of Nighthearth
Lingering Tormentor

Lingering Tormentor {3}{B}

Creature - Spirit
Fear
Persist
The bogeyman doesn't disappear when you close your eyes.
2/2
Merrow Bonegnawer

Merrow Bonegnawer {B}

Creature - Merfolk Rogue
{T}: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.
1/1
Necroskitter

Necroskitter {1}{B}{B}

Creature - Elemental
Wither
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
1/4
Needle Specter

Needle Specter {1}{B}{B}

Creature - Specter
Flying
Wither
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
1/1
Nightmare Incursion

Nightmare Incursion {5}{B}

Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
Raven's Crime

Raven's Crime {B}

Sorcery
Target player discards a card.
Retrace
It plucks away memories like choice bits of carrion.
Smoldering Butcher

Smoldering Butcher {3}{B}

Creature - Elemental Warrior
Wither
A cinder's axe bears no marks from parrying a foe's blade.
4/2
Soot Imp

Soot Imp {1}{B}{B}

Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
1/2
Soul Reap

Soul Reap {1}{B}

Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.
Soul Snuffers

Soul Snuffers {2}{B}{B}

Creature - Elemental Shaman
When Soul Snuffers enters, put a -1/-1 counter on each creature.
They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.
3/3
Syphon Life

Syphon Life {1}{B}{B}

Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
Leeches never tire of feeding.
Talara's Bane

Talara's Bane {1}{B}

Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
"Your thoughts betray you."
—Illulia of Nighthearth
Umbra Stalker

Umbra Stalker {4}{B}{B}{B}

Creature - Elemental
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Don't venture into the darkness, lest it decide not to let you leave.
*/*
Chaotic Backlash

Chaotic Backlash {4}{R}

Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.
Cinder Pyromancer

Cinder Pyromancer {2}{R}

Creature - Elemental Shaman
{T}: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
"If the whole world burns, I'll never grow cold."
0/1