Eventide

Swirling Spriggan

Swirling Spriggan {2}{G}{G}

Creature - Goblin Shaman
{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn.
After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.
3/3
Talara's Battalion

Talara's Battalion {1}{G}

Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.
4/3
Tilling Treefolk

Tilling Treefolk {2}{G}

Creature - Treefolk Druid
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.
1/3
Twinblade Slasher

Twinblade Slasher {G}

Creature - Elf Warrior
Wither
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.
Righteous anger hones a humble soul.
1/1
Wickerbough Elder

Wickerbough Elder {3}{G}

Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
Batwing Brume

Batwing Brume {1}{W/B}

Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell.
Beckon Apparition

Beckon Apparition {W/B}

Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky.
Bloodied Ghost

Bloodied Ghost {1}{W/B}{W/B}

Creature - Spirit
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
—Kithkin superstition
3/3
Cauldron Haze

Cauldron Haze {1}{W/B}

Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Deathbringer Liege

Deathbringer Liege {2}{W/B}{W/B}{W/B}

Creature - Horror
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
3/4
Divinity of Pride

Divinity of Pride {W/B}{W/B}{W/B}{W/B}{W/B}

Creature - Spirit Avatar
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."
—The Seer's Parables
4/4
Edge of the Divinity

Edge of the Divinity {W/B}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
The divinity's patronage confers both wicked grace and graceful wickedness.
Evershrike

Evershrike {3}{W/B}{W/B}

Creature - Elemental Spirit
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
2/2
Gwyllion Hedge-Mage

Gwyllion Hedge-Mage {2}{W/B}

Creature - Hag Wizard
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
2/2
Harvest Gwyllion

Harvest Gwyllion {2}{W/B}{W/B}

Creature - Hag
Wither
She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.
2/4
Nightsky Mimic

Nightsky Mimic {1}{W/B}

Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.
2/1
Nip Gwyllion

Nip Gwyllion {W/B}

Creature - Hag
Lifelink
Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized.
1/1
Pyrrhic Revival

Pyrrhic Revival {3}{W/B}{W/B}{W/B}

Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
They found themselves alive again, still bearing their mortal wounds.
Restless Apparition

Restless Apparition {W/B}{W/B}{W/B}

Creature - Spirit
{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.
Persist
2/2
Stillmoon Cavalier

Stillmoon Cavalier {1}{W/B}{W/B}

Creature - Zombie Knight
Protection from white and from black
{W/B}: Stillmoon Cavalier gains flying until end of turn.
{W/B}: Stillmoon Cavalier gains first strike until end of turn.
{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
2/1
Unmake

Unmake {W/B}{W/B}{W/B}

Instant
Exile target creature.
A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.
Voracious Hatchling

Voracious Hatchling {3}{W/B}

Creature - Elemental
Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
6/6
Call the Skybreaker

Call the Skybreaker {5}{U/R}{U/R}

Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
It hears and answers every orison across Shadowmoor.
Clout of the Dominus

Clout of the Dominus {U/R}

Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste.
Crackleburr

Crackleburr {1}{U/R}{U/R}

Creature - Elemental
{U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.
{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand.
2/2